You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Report Playing with shaders (view original)
Playing with shaders
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Sporkeh
Sporkeh

(buried)

~first~

Reply Good karma Bad karma-65 votes
ADTeam™
ADTeam™

(buried)

...

Reply Good karma Bad karma-14 votes
DeathReaperGrim
DeathReaperGrim

OMFG NOBODY CARES IF YOU'RE FIRST!!! ~.~

Reply Good karma Bad karma+4 votes
Headcrusher
Headcrusher

Lol ya'll got trolled by the Dutchman.

Reply Good karma Bad karma+5 votes
AlekZanDer
AlekZanDer

As long as you reply to his comment, it means that you care, DeathReaperGrim...

Anyway, the bump mapping makes the wall look like it's shining... But the same effect happens in other games...

Reply Good karma Bad karma+7 votes
claytonian
claytonian

That's how RL works, too. Ya ever look at a wall like that? It's kinda shiny.
(legitimate post)

Reply Good karma Bad karma0 votes
ruMpel Author
ruMpel

It has gloss maps, that's why. I added it because it looks sweet.

Reply Good karma+2 votes
DeathReaperGrim
DeathReaperGrim

@tnk_x5000: Well, kinda... but I never really cared until his "first" comments got on my nerves, alright?

Reply Good karma Bad karma+1 vote
Centaur1um
Centaur1um

Looks amazing, but it looks like the door is overly bump mapped.

Reply Good karma Bad karma+4 votes
KEEP_IT_UP!
KEEP_IT_UP!

i don't think so, sir.. just old and rusty :)

looks really great - love to see that you are going to add stuff like that. the fact that you have time to play arround with shaders shows me that you are coming closer to an ending now, hu? ;D

Reply Good karma Bad karma+2 votes
dvlstx
dvlstx

I have to agree with CooL, it looks like the door's made out of clay o.O Remember guys, subtle bump mapping is a good thing some times (lots of times)

Reply Good karma Bad karma+2 votes
Phenixtri
Phenixtri

too me it looks like the door is heavily rusted under an old coat of paint which actually would look like that.

Reply Good karma Bad karma+3 votes
Mugofdoom
Mugofdoom

No one paints a door so much that the paint gobs up, and rust typically will go inwards with pitting and whatnot. Rust wouldn't gob up that much on a door that old.

Reply Good karma Bad karma+1 vote
Phenixtri
Phenixtri

if it was a basic iron of steel door yea after years of rust building under the paint then yes it would look like that.

Reply Good karma Bad karma+1 vote
Swaggletooth
Swaggletooth

The door looks alright to me. The brick wall normal map looks like it should be redone - with bricks it's better to draw an outline and use that as the basis for the normal map.

Reply Good karma Bad karma+5 votes
Minuit Creator
Minuit

Yeah, Saxon is right here.

Reply Good karma+1 vote
uchihaitachi431
uchihaitachi431

(buried)

third to comment

Reply Good karma Bad karma-17 votes
TheShadowCookie
TheShadowCookie

Very nice looking. I don't consider myself a graphic *****, but I still like to say that the bump shaders and light effects look awesome. Great job.

Reply Good karma Bad karma+1 vote
cheesemoo0
cheesemoo0

The normal map on the wall seems muddy.

Reply Good karma Bad karma+3 votes
pivvott
pivvott

Thats ******* awsome!

Reply Good karma Bad karma+2 votes
PeacefulPatriot
PeacefulPatriot

Light source needs to be moved outwards in relation to the lightbulb. Other than that, exellent work.

Reply Good karma Bad karma+2 votes
Tazmily
Tazmily

http://www.lollibrary.com/gallery/d/10744-1/robocop-fap.gif

Reply Good karma Bad karma-2 votes
rex989
rex989

bloody knife right there, does it get blood once you stab a enemy? or is it bloody by the time you got it?

Reply Good karma Bad karma-1 votes
Ashkandi
Ashkandi

The brick bumpmap is **** dear raMpul :(

Reply Good karma Bad karma+1 vote
TheShadowCookie
TheShadowCookie

It's awesome how so many here talk about *Bump looks like *****, not at all giving any information about what exactly looks bad about them. How about a few more information?

Not that it matters, the team won't change it anyway. But seriously, it looks pretty good. If you're answer to my question is *it looks not realistic*, then keep in mind that this is still a virtual experience.

Reply Good karma Bad karma-1 votes
DarkSlayer_
DarkSlayer_

bump map looks like ****? That **** really looks great! If some people dont like, lets see if those people are able to create one themselfs... -.-"

Reply Good karma Bad karma-2 votes
S_ource
S_ource

Its hard to make normal maps look super good for some objects in source engine since it doesent support specular maps.

Reply Good karma Bad karma0 votes
ToTac
ToTac

I always thought bumpmapping isnt a good idea in Half-Life. To be honest, most times I saw it, it was used too excessive (i.e. Paranoia, although the rest of the mod was outstanding of course!). Its the same as with detailtextures, or this massively overpowered HDR/Bloom-effect I've seen some time ago in another project. Almost every graphical improvement in HL-mods I have seen before, was not balanced very well.

Paranoia.level-design.ru (grass/road)
Paranoia.level-design.ru (container)

Perhaps its a bigger problem to put strong bumpmapping on lowres textures or on the wrong materials (like your brickwall I guess).

But I think it can be done. There is always a good compromise between too much and too less shading.

I am sure you guys can find it.

Reply Good karma Bad karma+5 votes
FrancisBitter
FrancisBitter

Penumbra anyone?

Reply Good karma Bad karma-1 votes
|KILroy|
|KILroy|

This is just beautiful.

BEAUTIFUL ART.

Reply Good karma Bad karma+1 vote
REENIGAV
REENIGAV

the knife have blood after you kill somebody? if i am right, thats cool!

Reply Good karma Bad karma+1 vote
supra36
supra36

Holy ****

Reply Good karma Bad karma+1 vote
Blowball
Blowball

I sorta like that alley.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Playing with shaders.

Details
Date
By
ruMpel
Size
1152×864
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report