You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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Playing with shaders
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Sporkeh
Sporkeh Jan 9 2011, 5:18pm buried:

(buried)

~first~

-65 votes     reply to comment
ADTeam™
ADTeam™ Jan 9 2011, 5:20pm buried:

(buried)

...

-14 votes     reply to comment
DeathReaperGrim
DeathReaperGrim Jan 10 2011, 2:05am replied:

OMFG NOBODY CARES IF YOU'RE FIRST!!! ~.~

+4 votes     reply to comment
Headcrusher
Headcrusher Jan 10 2011, 6:47am replied:

Lol ya'll got trolled by the Dutchman.

+5 votes     reply to comment
AlekZanDer
AlekZanDer Jan 10 2011, 7:13am replied:

As long as you reply to his comment, it means that you care, DeathReaperGrim...

Anyway, the bump mapping makes the wall look like it's shining... But the same effect happens in other games...

+7 votes     reply to comment
claytonian
claytonian Jan 10 2011, 7:16am replied:

That's how RL works, too. Ya ever look at a wall like that? It's kinda shiny.
(legitimate post)

0 votes     reply to comment
ruMpel
ruMpel Jan 10 2011, 2:09pm replied:

It has gloss maps, that's why. I added it because it looks sweet.

+2 votes     reply to comment
DeathReaperGrim
DeathReaperGrim Jan 14 2011, 10:16am replied:

@tnk_x5000: Well, kinda... but I never really cared until his "first" comments got on my nerves, alright?

+1 vote     reply to comment
Centaur1um
Centaur1um Jan 9 2011, 5:41pm says:

Looks amazing, but it looks like the door is overly bump mapped.

+4 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Jan 9 2011, 6:40pm replied:

i don't think so, sir.. just old and rusty :)

looks really great - love to see that you are going to add stuff like that. the fact that you have time to play arround with shaders shows me that you are coming closer to an ending now, hu? ;D

+2 votes     reply to comment
dvlstx
dvlstx Jan 9 2011, 8:02pm replied:

I have to agree with CooL, it looks like the door's made out of clay o.O Remember guys, subtle bump mapping is a good thing some times (lots of times)

+2 votes     reply to comment
Phenixtri
Phenixtri Jan 9 2011, 10:05pm replied:

too me it looks like the door is heavily rusted under an old coat of paint which actually would look like that.

+3 votes     reply to comment
Mugofdoom
Mugofdoom Jan 21 2011, 2:01am replied:

No one paints a door so much that the paint gobs up, and rust typically will go inwards with pitting and whatnot. Rust wouldn't gob up that much on a door that old.

+1 vote     reply to comment
Phenixtri
Phenixtri Feb 16 2011, 11:05pm replied:

if it was a basic iron of steel door yea after years of rust building under the paint then yes it would look like that.

+1 vote     reply to comment
Swaggletooth
Swaggletooth Jan 10 2011, 5:34am replied:

The door looks alright to me. The brick wall normal map looks like it should be redone - with bricks it's better to draw an outline and use that as the basis for the normal map.

+5 votes     reply to comment
Minuit
Minuit Jan 10 2011, 11:14am replied:

Yeah, Saxon is right here.

+1 vote     reply to comment
uchihaitachi431
uchihaitachi431 Jan 9 2011, 6:11pm buried:

(buried)

third to comment

-17 votes     reply to comment
TheShadowCookie
TheShadowCookie Jan 9 2011, 6:26pm says:

Very nice looking. I don't consider myself a graphic *****, but I still like to say that the bump shaders and light effects look awesome. Great job.

+1 vote     reply to comment
cheesemoo0
cheesemoo0 Jan 9 2011, 6:58pm says:

The normal map on the wall seems muddy.

+3 votes     reply to comment
pivvott
pivvott Jan 9 2011, 7:32pm says:

Thats ******* awsome!

+2 votes     reply to comment
KEVLAR60442
KEVLAR60442 Jan 9 2011, 9:43pm says:

Light source needs to be moved outwards in relation to the lightbulb. Other than that, exellent work.

+2 votes     reply to comment
Tazmily
Tazmily Jan 9 2011, 11:49pm says:

http://www.lollibrary.com/gallery/d/10744-1/robocop-fap.gif

-2 votes     reply to comment
rex989
rex989 Jan 10 2011, 4:22am says:

bloody knife right there, does it get blood once you stab a enemy? or is it bloody by the time you got it?

-1 votes     reply to comment
Ashkandi
Ashkandi Jan 10 2011, 11:32am says:

The brick bumpmap is **** dear raMpul :(

+1 vote     reply to comment
TheShadowCookie
TheShadowCookie Jan 10 2011, 1:12pm replied:

It's awesome how so many here talk about *Bump looks like *****, not at all giving any information about what exactly looks bad about them. How about a few more information?

Not that it matters, the team won't change it anyway. But seriously, it looks pretty good. If you're answer to my question is *it looks not realistic*, then keep in mind that this is still a virtual experience.

-1 votes     reply to comment
DarkSlayer_
DarkSlayer_ Jan 10 2011, 1:27pm says:

bump map looks like ****? That **** really looks great! If some people dont like, lets see if those people are able to create one themselfs... -.-"

-2 votes     reply to comment
S_ource
S_ource Jan 10 2011, 5:07pm says:

Its hard to make normal maps look super good for some objects in source engine since it doesent support specular maps.

0 votes     reply to comment
ToTac
ToTac Jan 10 2011, 7:10pm says:

I always thought bumpmapping isnt a good idea in Half-Life. To be honest, most times I saw it, it was used too excessive (i.e. Paranoia, although the rest of the mod was outstanding of course!). Its the same as with detailtextures, or this massively overpowered HDR/Bloom-effect I've seen some time ago in another project. Almost every graphical improvement in HL-mods I have seen before, was not balanced very well.

Paranoia.level-design.ru (grass/road)
Paranoia.level-design.ru (container)

Perhaps its a bigger problem to put strong bumpmapping on lowres textures or on the wrong materials (like your brickwall I guess).

But I think it can be done. There is always a good compromise between too much and too less shading.

I am sure you guys can find it.

+5 votes     reply to comment
Info_Phil
Info_Phil Jan 13 2011, 10:46am says:

Penumbra anyone?

-1 votes     reply to comment
|KILroy|
|KILroy| Jan 13 2011, 6:31pm says:

This is just beautiful.

BEAUTIFUL ART.

+1 vote     reply to comment
REENIGAV
REENIGAV Jan 30 2011, 6:14pm says:

the knife have blood after you kill somebody? if i am right, thats cool!

+1 vote     reply to comment
supra36
supra36 Feb 10 2011, 5:30pm says:

Holy ****

+1 vote     reply to comment
Blowball
Blowball Jun 24 2011, 6:18am says:

I sorta like that alley.

+1 vote     reply to comment
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Description

Playing with shaders.

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Date
Jan 9th, 2011
By
ruMpel
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