You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Cry of Fear - SDK is on the way! (view original)
Cry of Fear - SDK is on the way!
view previous next
Post comment Comments
Headshot174 Mar 22 2012, 6:37pm says:

wow i really can't understand everything in it...

+13 votes     reply to comment
prdg Mar 23 2012, 2:08am replied:

Three of the four windows really not understand.

+5 votes     reply to comment
Rezorrand Jul 26 2012, 9:42am replied:

Top-right is the top-view of the map, lower left is the front view and the last is the side view. Pretty common if you've dabbled in 3D modelling or level editing. They help in determining exact positions and sizes for brushes, triggers and entities. Sigh.. I wish I had time to get back to levelmaking. :< (in totally not losing my current job kind of wish)

+1 vote     reply to comment
AFellowStalker Mar 23 2012, 10:19pm replied:

Welcome to the life of us mappers.

+19 votes     reply to comment
PytoX Mar 24 2012, 6:57am replied:

just some basic bsp brushes, static meshes , lights and entities :)

+2 votes     reply to comment
sicka11 Mar 29 2012, 4:48pm replied:

true.. :]

0 votes     reply to comment
Dr.Goupyl Mar 22 2012, 6:43pm says:

Now that's interesting ! What if people do modifications the way "custom stories" are made for amnesia ? ohoh boy !

+13 votes     reply to comment
Aresaka Mar 22 2012, 9:03pm replied:

I can name at least 3 people who already started on that, me being one of them.

+1 vote     reply to comment
E3Pointman Apr 6 2012, 9:34am replied:


+1 vote     reply to comment
Prone Mar 22 2012, 6:52pm says:

+1 to anyone who ports over Afraid of Monsters: DC.

+15 votes     reply to comment
JonnyBoy0719 Mar 22 2012, 8:04pm replied:

AOM:DC in CoF = *words can't describe how epic it would be*

+1 vote     reply to comment
Mkilbride Mar 23 2012, 12:06am replied:

I might actually complete AoM DC then.

Reason I can't complete AoM right now is flash-light sucks so bad I can't see 2 feet in front of my face on a properly calibrated monitor.

The flashlight in CoF is far superior, and this would help.

+4 votes     reply to comment
JonnyBoy0719 Mar 23 2012, 9:13am replied:

Converting wouldn't be a problem, But to make it really good you have to normal map every texture AoM:DC have. And that's a pain :P

-2 votes     reply to comment
cpl-bradley Mar 24 2012, 11:41am replied:

I had the same idea! I think we could get a whole team together and make it happen

-2 votes     reply to comment
biodude Mar 22 2012, 6:55pm says:

Thanks for this guys, can't wait to work with it

+5 votes     reply to comment
ratchet3789 Mar 22 2012, 7:04pm says:


+3 votes     reply to comment
Colossal_Dragon Mar 22 2012, 7:06pm says:


+2 votes     reply to comment
Foxtrop Mar 22 2012, 7:52pm says:


+1 vote     reply to comment
Magic_Nipples Mar 22 2012, 8:10pm says:

Nice people make nice things, then let people use it cause they're nice. Nice lads!

+3 votes     reply to comment
Phenixtri Mar 22 2012, 9:39pm says:

I would so go out of my way to use this and modernize Paranoia to Cry of Fear standards 0.0

+2 votes     reply to comment
CLOSEDACCOUNT-DELETE Mar 23 2012, 3:18am says:

Ahhh... Reminds me of my mapping sometimes. Looks lovely, nice hearing about the SDK version ^^

+4 votes     reply to comment
Vosla Mar 25 2012, 1:05pm says:

Hammer screenshot. Sex for the eyes.

+1 vote     reply to comment
Milly34 Apr 8 2012, 11:52am replied:


+1 vote     reply to comment
SpeedyClaude Mar 26 2012, 12:08am says:

You've got to have a 5 meter **** to map like this:))))

-3 votes     reply to comment
Lubci50cal Mar 26 2012, 8:01am says:

far far away from anything I have ever managed to make in hammer...

+1 vote     reply to comment
Mikael925 Mar 30 2012, 2:10pm says:

Skit Bra Gjort :D

+1 vote     reply to comment
Derranged Mar 31 2012, 10:35pm says:

New Storylines, Weapons, Epicness... WOOHOOO

+1 vote     reply to comment
theplock99 Apr 28 2012, 7:05am says:

Shows us how much work was put into this!

+1 vote     reply to comment
EugenefromZPS Jun 1 2012, 6:06pm says:

im Milton Fludgecow on steam and ill be making a map full of 1 watro 2 fasters and 3 tallers and 6 faceless

0 votes     reply to comment
Guest Mar 24 2013, 8:53am says:

This comment is currently awaiting admin approval, join now to view.

banan2288 Apr 23 2013, 2:50pm says:

I was worried about old GoldSource engine, that there will be no new game released for it, so I could make a new maps. And then, Cry of Fear SDK has been released...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Mar 22nd, 2012
Embed (big)
Report Abuse
Report media
Add Media
Members only