Episode 1: Rumors of an attack on the USSFC facility has brought a scare. The USSFC orders all reserve troops to be outfitted and possibly fight back against an army they know little about. Suddenly things take a turn for the worst. East's division is cut off from Gull City when on a patrol, and Legion soldiers are dead-set on keeping reinforcements out as they purge the remaining USSFC within.

As a last effort, the Squad leader recommends taking an alternate route directly under the blockades. No one really knew what to expect, but their training couldn't have prepared them for what the Legion was really planning.

--- Updates as of 9/1/2010 ---

The episode release plan is still in the works and the first episode is in development. Right now there are 5 episodes 'in thought', but will be officially announced as we finish episodes.

More updates to come soon.

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RSS feed Articles

I hate to see a lot of good work go to waste, so I'm releasing (with the permission of Crimson Crow's new owner) all the old art assets originally made for Crimson Crow.

This is an accumulation of 3+ years of work, engine switching, and effort. We're certain the community can put that effort into good use.

All that we ask is that you credit the original author if you use their material.

Crimson Crow Model Pack (400+ Models)

Crimson Crow BSP Model Pack (200+ Models)

Crimson Crow background sound pack

Also note that many of these models were intended for early versions of Torque, while others may not be finished.

Thank you, and enjoy!

Extending our PR effort!

Extending our PR effort!

5 years ago News 4 comments

To date, we've been mostly just on Moddb. We decided to expand our PR effort and spread the word!

A history of engines...

A history of engines...

5 years ago News 19 comments

This is an article explaining previous engine hops and to fully answer Martin_Berger's questions.



5 years ago News 5 comments

A few questions have appeared lately, I felt its much needed to explain ourselves a bit.

First round of concepts!

First round of concepts!

5 years ago News 7 comments

Concepts are going up and planning is going through, and a lot more coming on the way!

RSS feed Downloads
Crimson Crow 0.0.9

Crimson Crow 0.0.9

4 years ago Full Version 5 comments

A rough alpha build of Crimson Crow, using the old Torque Engine.

Crimson Crow's background sound pack

Crimson Crow's background sound pack

4 years ago Audio Pack 0 comments

A small sound pack for use with any Game, originally created for Crimson Crow.

Crimson Crow's model pack

Crimson Crow's model pack

4 years ago Models Pack 1 comment

A massive model pack of ~400+ models for use with any Game, originally created for Crimson Crow.

Crimson Crow's BSP model pack

Crimson Crow's BSP model pack

4 years ago Models Pack 0 comments

A massive model pack of ~200+ BSP models for use with any Torque Game, originally created for Crimson Crow.

Post comment Comments  (30 - 40 of 303)
thunderising Feb 11 2010 says:

So what engine are you guys gonna use now?
Can I suggest:-

1. UDK
2. Unigine
3. Source
4. Unity

+1 vote     reply to comment
Detnaite Feb 11 2010 replied:

I believe they are using "Torque Game Engine Advanced" as it states above of course its my first time on this page so I'm not up-to-date on if they switched.

+1 vote     reply to comment
Highmist Mar 7 2010 replied:

For UDK, they tried, but the porting went horribly. Besides, i think they already paid a gold pretty penny to get this.

+1 vote     reply to comment
ninjadave Mar 8 2010 replied:

To explain this in better detail:

We did try UDK, but it did indeed fail horribly. We ran into too many problems too many times.
Unigine is a very expensive engine that is frankly completely out of our poor indie reach. Shame too, because its a nice looking engine.
Source was a big option a little while back, and we did make a small attempt to try something out, but in the end it didn't really get anywhere.
Lastly, we looked at Unity for quite a long time but finally decided against it. Its a fine engine but didn't quite suit our needs.

A lot of this boils down to: For right now, Torque works fine. Why change?

+2 votes     reply to comment
Diabolico Jan 5 2010 says:

Voted ^^

+1 vote     reply to comment
CoachShogun20 Dec 22 2009 says:


+1 vote     reply to comment
Shpuld Dec 22 2009 says:


+1 vote     reply to comment
azultain Dec 21 2009 says:

I vote 4 your game, it is duty, it is honor!

+3 votes     reply to comment
Elementalist Dec 21 2009 says:

*Voted for Mod of the Year Awards, Indie Game.

Not that it's an honor coming from me, someone unimportant, but I think you're really the only game/mod I can actually justify voting for on this site. Nothing else thus far has captured my practical interest enough.

Good luck!

+2 votes     reply to comment
©orporatefilth™ Dec 15 2009 says:

I've been watching this for a long time now and i'm amazed what you did with the torque engine, i'm only curious...why not unreal engine?

+1 vote     reply to comment
ninjadave Dec 15 2009 replied:

Funny you should mention that, as I just made an article explaining it, though its not auth'd yet:

We did, in fact, try to make the jump. We failed miserably since we ran into so many problems.
I was very impressed with the UDK, but I just don't think its for us.

+1 vote     reply to comment
Billy-Brutal Nov 14 2009 says:


+2 votes     reply to comment
ninjadave Nov 19 2009 replied:

Sorry! Been busy!

+2 votes     reply to comment
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