Episode 1: Rumors of an attack on the USSFC facility has brought a scare. The USSFC orders all reserve troops to be outfitted and possibly fight back against an army they know little about. Suddenly things take a turn for the worst. East's division is cut off from Gull City when on a patrol, and Legion soldiers are dead-set on keeping reinforcements out as they purge the remaining USSFC within.

As a last effort, the Squad leader recommends taking an alternate route directly under the blockades. No one really knew what to expect, but their training couldn't have prepared them for what the Legion was really planning.

--- Updates as of 9/1/2010 ---

The episode release plan is still in the works and the first episode is in development. Right now there are 5 episodes 'in thought', but will be officially announced as we finish episodes.

More updates to come soon.

Image RSS Feed Latest Screens
East Concept Early Cutscene Concept Mardemmar 'Vertigo' Concept
Blog RSS Feed Report abuse Latest News: Crimson Crow's Art Assets Released

15 comments by ninjadave on Apr 19th, 2011

I hate to see a lot of good work go to waste, so I'm releasing (with the permission of Crimson Crow's new owner) all the old art assets originally made for Crimson Crow.

This is an accumulation of 3+ years of work, engine switching, and effort. We're certain the community can put that effort into good use.


All that we ask is that you credit the original author if you use their material.

Crimson Crow Model Pack (400+ Models)

Crimson Crow BSP Model Pack (200+ Models)

Crimson Crow background sound pack

Also note that many of these models were intended for early versions of Torque, while others may not be finished.

Thank you, and enjoy!

Media RSS Feed Latest Audio
Downloads RSS Feed Latest Downloads
Crimson Crow 0.0.9

Crimson Crow 0.0.9

Apr 19, 2011 Full Version 5 comments

A rough alpha build of Crimson Crow, using the old Torque Engine.

Crimson Crow's background sound pack

Crimson Crow's background sound pack

Apr 19, 2011 Audio Pack 0 comments

A small sound pack for use with any Game, originally created for Crimson Crow.

Crimson Crow's model pack

Crimson Crow's model pack

Apr 19, 2011 Models Pack 1 comment

A massive model pack of ~400+ models for use with any Game, originally created for Crimson Crow.

Crimson Crow's BSP model pack

Crimson Crow's BSP model pack

Apr 19, 2011 Models Pack 0 comments

A massive model pack of ~200+ BSP models for use with any Torque Game, originally created for Crimson Crow.

Post comment Comments  (20 - 30 of 303)
Sierra-93
Sierra-93 Apr 14 2010, 4:32am says:

Looking really great! Just a thought, you may have answered this before, but I was just wondering if you are going to incorporate some sort of flashlight or night vision into gameplay as some of your screenshots are quite dark and a little bit difficult to make out some of their details. Anyways keep up the good work lads.

+1 vote     reply to comment
ninjadave
ninjadave Apr 14 2010, 10:18am replied:

Yes and no.

We originally had a picture of the night vision system in-place, only to find it really didn't do a whole lot of good.

I haven't worked on it recently, but I'll put it back on my list.

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Mar 31 2010, 6:48pm says:

Win Game!

Tracking!

+1 vote     reply to comment
cookiesrgood
cookiesrgood Feb 17 2010, 3:51pm says:

looks interesting, tracking.
good luck!

+1 vote     reply to comment
DragonNOR
DragonNOR Feb 12 2010, 8:38pm says:

Like already posted, the breathing into the microphone is irritating to say the least.
Also, work on the subtext. There are quite a few turns of mind in that monologue, but atm its just one big sob. Try varying the thoughts behind the text a bit and engage yourself in it :)

+1 vote     reply to comment
Detnaite
Detnaite Feb 11 2010, 5:37pm says:

I can hear you breath into the mic. Good dialogue and amazing acting just the mic. With that aside this indie[?] Looks promising. Tracking and wait =D

+1 vote     reply to comment
antilogic01
antilogic01 Feb 11 2010, 4:48pm says:

Wow!

I remember looking at this a long while back, this has really grown! Keep it up! :D

*tracking*

+1 vote     reply to comment
nod114
nod114 May 16 2010, 10:26pm replied:

hey dude i have bought TGEA back in the beginning of 09 and have been gathering software to pre pare for my desire to create games so far i have

TGEA
Blender
Audacity
and i am planning on buying L3DT and the game machanics kit from logic king.

I was wundering if you have any pointers for some one in my position and i am also teaching my self C++ and later on teach my self the torque language. I think i am off to a good start but it would be cool to get your opinion on this and i am loving the look of ur game Crimson Crow

+1 vote     reply to comment
Highmist
Highmist Mar 7 2010, 8:31pm replied:

For UDK, they tried, but the porting went horribly. Besides, i think they already paid a gold pretty penny to get this.

+1 vote     reply to comment
ninjadave
ninjadave Mar 8 2010, 4:39pm replied:

To explain this in better detail:

We did try UDK, but it did indeed fail horribly. We ran into too many problems too many times.
Unigine is a very expensive engine that is frankly completely out of our poor indie reach. Shame too, because its a nice looking engine.
Source was a big option a little while back, and we did make a small attempt to try something out, but in the end it didn't really get anywhere.
Lastly, we looked at Unity for quite a long time but finally decided against it. Its a fine engine but didn't quite suit our needs.

A lot of this boils down to: For right now, Torque works fine. Why change?

+2 votes     reply to comment
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Crimson Crow
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