Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

Post news Report RSS [Development] 3/2/12

Woohoo for progress! Finished the core game mechanics (thirst, energy, hunger & sanity) today. And here's an explanation for them all...

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Woohoo for progress! Finished the core game mechanics (thirst, energy, hunger & sanity) today. And here's an explanation for them all:

Hunger: Hunger is pretty self explanatory if I'm honest. Hunger drains over time at the moment but will probably become a bit more complicated eventually.
Thirst: Also like hunger, drains over time but will drain faster after using a lot of energy.
Energy: Used for running and decreases thirst. I do plan to add bonuses that increase regeneration rates and maximum energy.
Sanity: Sanity will drain over time only in dungeons but will regen over time outside dungeons, I also have plans for this to be effected by bonuses too.

Finally, a picture of the way the bars are set out (subject to change):

User Posted Image

Oh yeah, I heard Carims working on an amazing world generation system based on humidity, moisture and its infinite ;].

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