Okay so I've been working on the combat a bit more. The idea for combat is still in the works - I don't necessarily know how I want to do it, I have a few ideas but I'm just waiting for the right one.
And here's a screenshot of it:
Also been working on the world generation a bit, been balancing out some of the seed types:
And that's about it really, I haven't done much else. In terms of test builds, there might be one soon depending on whether or not I finish what I want to finish (movement/collision engine and world generation) but if I feel like its not enough to show how big this patch is going to be then it just won't happen.
Oh and here's a changelog:
0.2.5 --> 0.3.0
# GRAPHICAL CHANGES
- New bars.
# FIXES
- Fixed sound and music (lol).
- Fixed sound and music options (lol again).
- Fixed the camera system (finally).
- Fixed the merchant not changing to his zombie sprite at night.
# CHANGES
- New random generation.
- Reduced Merchant spawn rate.
- Increased disease rate.
- Going below 50% hunger or thirst will drain your health.
- Dungeons are no longer saved in the world file.
- All worlds except Unforgiving worlds are now based on 'death chances':
- Die once: sent back to respawn point.
- Die twice: lose items, exp, etc.
- Die three times: like Unforgiving mode, your world is deleted.
- Hard mode only has two chances: lose items, exp, etc and permadeath.
- Reverted dungeons back to old maze format, temporarily.
- Even more code cleaning!
- NPCs now respawn every 30 seconds.
# ADDITIONS
- Walking sound.
- Health bar.
- Holes now teleport you to dungeons.
- Collisions.
- EXP bar.
- Swimming.
- You now gain 15 EXP per day and 30 EXP per week.
- Very minimal and temporary combat system.
- NPC health bars.
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Original topic: Sleepystudios.com