Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

Post news Report RSS [Development] 10/2/12

Ooh the weekend. A time of loads and loads of development. If all goes well the patch should be out early next week because really all I have to finish is the World Creation and Selection.

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Ooh the weekend. A time of loads and loads of development. If all goes well the patch should be out early next week because really all I have to finish is the World Creation and Selection.

Heres a changelog:
0.2.1 --> 0.2.2

# GRAPHICAL CHANGES
- Cleaned up the main game GUI.
- Fixed POT issues and file size issues.
- Added a hover image to textboxes.
- World creation & selection screens.
- When diseased the screen will tint green.
- New energy bar.

# CHANGES
- Changed EXP bar to Sanity bar.
- You can only sprint when you have energy now.
- Worlds now have their own names.
- Worlds now have their own properties.
- Sanity and Energy no longer regen when diseased.
- Separated flower seeds from tree seeds.
- Upped the amount of flowers and details on the map.
- Removed water edges (temporary).
- Birch trees now only have a 1/4 chance of spawning.
- Code optimisations.
- Slower intro screen.

# FIXES
- Bars can no longer go over 100.
- Memory leak fix.

# ADDITIONS
- Added Sanity.
- Added Energy.
- World creation/deletion & selection.
- Walking tutorial.
- Diseases.
- Smooth moving on NPCs.
- NPC walking animations.

A huge thank you goes out to Aramyth for this patch really, he's done so many things including the memory leak fix, diseases, smooth npc walking and walking animations. Again, thanks!

You can see a video of the new NPC AI here:

Or in the videos section here on IndieDB/ModDB.

Note: A prerelease might be released over the weekend to test a few things out and get some feedback to be on the lookout ;].

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