Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.
Our plans post IndieGogo and our continued crowdfunding campaign on our new Website!
future crowdfunding campaign & development moving forward
Starting soon, we will release a series of four video updates on its approach to developing Aderyn’s Cradle starring Lead Designer, Hank Zwally. These...
announcing our new video series for indiegogo!
Kotaku shares their opinion of Cradle, while the Tartan examines two of Cradles biggest features: Combat and Exploration.
kotaku leads the charge to breathe life into cradle's kickstarter
An inside look into Cradle as Jump Start interviews Mojo Game Studios CEO and lead designer.
an inside glimpse of cradle
All new content – New Gameplay Video – All on Kickstarter.
cradle, upcoming indie of the year, launches kickstarter!
As Cradle's Lead Programmer, Ben Chung, has numerous competing responsibilities. He is drawn to Cradle because of the technical challenge that is working...
cradle: meet the team #2 lead programmer
2013 was a huge year for Mojo Game Studios and Cradle. We've grown as a team, expanded our community outwards, and continued to pursue our passion. Here's...
cradle, upcoming indie of the year, reflects on 2013
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