Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.

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Launch of our Indiegogo Campaign

Launch of our Indiegogo Campaign

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Check out what's been going on at Mojo the last few months with our Indiegogo Campaign!

Future Crowdfunding Campaign & Development Moving Forward

Future Crowdfunding Campaign & Development Moving Forward

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Our plans post IndieGogo and our continued crowdfunding campaign on our new Website!

Announcing our new Video Series for Indiegogo!

Announcing our new Video Series for Indiegogo!

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Starting soon, we will release a series of four video updates on its approach to developing Aderyn’s Cradle starring Lead Designer, Hank Zwally. These...

UE4 Reveal, Combat, and the State of Development

UE4 Reveal, Combat, and the State of Development

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A brief update on the State of Development of Aderyn's Cradle, along with some exciting announcements!

Kotaku leads the charge to breathe life into Cradle's Kickstarter

Kotaku leads the charge to breathe life into Cradle's Kickstarter

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Kotaku shares their opinion of Cradle, while the Tartan examines two of Cradles biggest features: Combat and Exploration.

An inside glimpse of Cradle

An inside glimpse of Cradle

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An inside look into Cradle as Jump Start interviews Mojo Game Studios CEO and lead designer.

Cradle, Combat Update! Kickstarter going strong!

Cradle, Combat Update! Kickstarter going strong!

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We're over 50,000$ donated on Kickstarter, but we still need your help! Here's a breakdown of our RealFight Combat System. Enjoy!

Cradle, Upcoming Indie of the Year, launches Kickstarter!

Cradle, Upcoming Indie of the Year, launches Kickstarter!

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All new content – New Gameplay Video – All on Kickstarter.

Cradle: Meet the Team #2 Lead Programmer

Cradle: Meet the Team #2 Lead Programmer

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As Cradle's Lead Programmer, Ben Chung, has numerous competing responsibilities. He is drawn to Cradle because of the technical challenge that is working...

Cradle: Meet the Team #1 Lead Environment Artist

Cradle: Meet the Team #1 Lead Environment Artist

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As Cradle's Lead Environment Artist, Tim Braslavsky has lots of different roles. Because there are so many factors in building an immersive environment...

Cradle, Upcoming Indie of the Year, reflects on 2013

Cradle, Upcoming Indie of the Year, reflects on 2013

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2013 was a huge year for Mojo Game Studios and Cradle. We've grown as a team, expanded our community outwards, and continued to pursue our passion. Here's...

Cradle's Game Elements and Features

Cradle's Game Elements and Features

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These are some of the main features in Cradle and their descriptions. Here we Cover: Story Environment Movement Combat Weapons Mana Weapon Augments Armor...