Dear community,
Last month we revealed hi-res images and videos of our Swat Male and Female characters that were developed by mmt and Striker. This month we are proud to show some WIP shots for one of our levels still in development (80% finished), Frostbite along with various individual assets that have been created.
All credits will follow.
Frostbite
Deep in the heart of Russia where the temperatures are dropping and trouble is brewing, a factory has been cleared out and being used by mercenaries as part of their underground network.
Reports are still sketchy, however we hear that an unknown number of mercenaries have seized and kidnapped a group of high-profile businessmen (yet to be disclosed) whom are now being held hostage.
The SWAT team have been brought in to rectify the situation, to bring an end to this seize and account all those responsible.
We are pleased to say this level will be shipped with the public beta! We hope you enjoy it and look forward to hearing your thoughts here as well as on our public forums On another note, our code department is very busy. Kolby is back in action, currently getting his teeth deep into the objective system, fine tuning how the buyzone, hacking and rescue scenarios work - including rules, what ifs and other factors that affect team wins. This includes announcer sounds being played and so on. Very involved! Over all, things are moving very well at a good pace we are happy with! Regards Coming Soon.... Stay tuned...
Environment Created by Peter "pAldred" Aldred
Additional Assets by midwinterdreams, kev2m, kaze369 & Aragao
Drakk Lord has been intensively working on the weapon code, updating our existing setup and implementing an advanced system to handle weapon pickups, weapon cycling, throwing, reload/clip handling plus all the weapon values that will be tweaked and balanced through the course of development. Great work and we look forward to giving you futher updates in the near future.
Your TA Team
www.tactical-assault.com
Our next media release
A pre-view of Matt "mjl86" Lefevere's level accompanied by some exhilarating artwork from our texture and modeling department!
Nice are they all custom assets?
All assets are custom made, from the skydome to the floor.. everything you see is TA content, nothing used from UDK or UT3 default packages.
That map is looking really good, just some more work on it (adding more props, like boxes, on the outside area would make it better IMO and making snowing [weather]) and it should rock!
Thanks for the comments, just so you are aware as per the news text this is about 80% finished, requiring some finishing touches here and there, including level music which is being created as we speak by JTMarrin.
There will not be any snowing effect, simply as we dont want it. ´However there are some other effects ingame, whichyou cant see from still screenshots, such as snow blowing off the mountains, from the floor and off tops of roofs etc..
But why no snowing? It would be so great.
we have reviewed a few things and are looking into making some very light drizzle of snow effect :D
happy? :p
Looks great, can not wait. :D.
looking sexy!