So, this is my first news article in a while - for those of you that have been following my resurgent blog posts this is old news, but firstly, this project is not dead. As many of you can attest too life can get in the way, and in this case, schoolwork, and then a sudden bout of illness, kept me from putting serious work into Cosmicomics for a while now. However, I am back and if anything, my past experience only hardens my resolve: I am determined to keep working on my game!
In that vein, I have brought you a bunch of smaller updates that are the fruit of the last couple of days of work. Over the last several posts both at my indieDB page, and at my new website, I outlined a series of smaller updates; these updates were on ancillary aspects of the game, such as music, webpage, and other miscellanies. Anyhow, I have implemented those and a few other updates now in-game. Here’s the list: I
- wrote some new music, available for listen/download here and on my website (see below) here, which I am utilizing in Cosmicomics.
- constructed my new website Jabberwockystudios.com which will now serve as my primary vehicle for posting updates or thoughts – though, I will seek to post every update on indieDB that I post here, never fear!
- created a simple Main-Menu using UnityGUI (specifically, OnGUI), and added it to a new scene I’ve been putting together also in the last few days - the scene's importance to the game shall remain mysterious for now. This is also where I added the music that I recently wrote, as music for the opening screen – It’s not perfect certainly, but it’s functional enough.
- looked at some features from the game, implementing (finally!!) another feature of the spheres – they boost jump height now. I will soon go back and rewrite the jumping a little bit, to remove the artificial limit on jumping I placed in it before, so as to make the entire level fully accessible.
Beyond these updates, I have a few others going on that aren’t at presentation level yet. Anyhow, I suppose that’s all for now; thank you for reading this short update (the first of mine in a while). I will continue polishing various aspects of Cosmicomics, and start thinking some more about the world design and story in the main world.