Cosmicomics* is an atmospheric 3 dimensional abstract puzzle game, that takes place in a beautiful, mysterious, and isolated world. While the world is ambiguous, and the player is uncertain of any backstory, or understanding of how they came to be, the lush environmental aspects of the puzzles, and the interplay between sci-fi aesthetic, mysterious atmosphere, and player fueled environmental interaction should be an engaging and pleasant experience; The game sets you, a nameless individual, in the midst of a mysterious and ethereal world, where game elements and themes of exploration and abstract puzzles are balanced to give a satisfying experience. Currently, the direction of the art and the storyline is player and environmental interaction to solve puzzles and discover more about the underlying mystery of the game. Cosmicomics is in an early stage of development, and is this developers very first game.* Cosmicomics is the project name.
So, this is my first news article in a while - for those of you that have been following my resurgent blog posts this is old news, but firstly, this project is not dead. As many of you can attest too life can get in the way, and in this case, schoolwork, and then a sudden bout of illness, kept me from putting serious work into Cosmicomics for a while now. However, I am back and if anything, my past experience only hardens my resolve: I am determined to keep working on my game!
In that vein, I have brought you a bunch of smaller updates that are the fruit of the last couple of days of work. Over the last several posts both at my indieDB page, and at my new website, I outlined a series of smaller updates; these updates were on ancillary aspects of the game, such as music, webpage, and other miscellanies. Anyhow, I have implemented those and a few other updates now in-game. Here’s the list: I
Beyond these updates, I have a few others going on that aren’t at presentation level yet. Anyhow, I suppose that’s all for now; thank you for reading this short update (the first of mine in a while). I will continue polishing various aspects of Cosmicomics, and start thinking some more about the world design and story in the main world.
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