In the game, the player controls a mercenary who has been sent to harvest dead or nearly dead societies in the galaxy for whatever they can bring back to Earth in order to sustain its life. You become trapped and alone on an uncharted planet, and must figure out any way to get home alive in an extremely hostile environment, and preferably not empty handed. The game contains a comprehensive skill and attribute system, a large completely randomized world, and hundreds of enemies and items. Also, a modular difficulty system is present, which allows the player to adjust separate difficulty settings such as : combat difficulty and possibility of resurrection, character development speed, survival level and appearance of items, and world size/randomization amount.
Currently the game is about 60% complete, and is being worked on primarily by one person (me), with concept art and some models from two other members.