Recently, we've been working quite a bit on getting all the designs for backgrounds and enemies all ready to go and implemented with statistics and artificial intelligence.
This wouldn't have been possible without our new artist, Chris Downey (Empires of Steam), who we hired to do the concept art shown below and much more. Chris is a talented artist, and we'd wholeheartedly recommend him to any other team looking for creative artwork for their projects.
Additionally, now that each monster in the game has a fully animated model, we're working on their AI so that each enemy has a unique personality. Robotic enemies will have varying levels of intelligence, being able throughout the world on their own with learning algorithms to solve problems so that one exploit found against them may not work in a second encounter.
Here are some examples of enemies and environments that have been worked on:
Update on progress on the game: -Soundtrack finished -World Progress -Enemy A.I.
Update on game progress about the world, abilities, skills, and all items.
An update on how Cold-Tek is to be completed and the basic game structure.
A sci-fi action-roguelike game about the last ditch effort to search for more advanced technology on other planets to sustain humanity.
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