An action-roguelike set in the future on uncharted planets.

Post news Report RSS Update about Artwork, Enemy Design and Artificial Intelligence

News on graphics development, artificial intelligence, and algorithms.

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Recently, we've been working quite a bit on getting all the designs for backgrounds and enemies all ready to go and implemented with statistics and artificial intelligence.

This wouldn't have been possible without our new artist, Chris Downey (Empires of Steam), who we hired to do the concept art shown below and much more. Chris is a talented artist, and we'd wholeheartedly recommend him to any other team looking for creative artwork for their projects.

Additionally, now that each monster in the game has a fully animated model, we're working on their AI so that each enemy has a unique personality. Robotic enemies will have varying levels of intelligence, being able throughout the world on their own with learning algorithms to solve problems so that one exploit found against them may not work in a second encounter.

Here are some examples of enemies and environments that have been worked on:

Detritus side 2 detritus4


tech core3


Tech Core Chamber


Overgrown Caves


Sunken Ruins


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