This is patch version 0.4 for Rocks 2 Rockets version 0, 0.1, 0.2, or 0.3. It is only a patch, you must have the full version 0 of Rocks 2 Rockets installed...
Focusing on the time periods after the invention of gunpowder. It will deliver 12 unique and challenging scenarios created by the development team at Firaxis as well as some esteemed members of the Civ Community. Civ IV: Beyond the Sword will also include ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.
The game should now be free of CTD's and you should finally be able to play through to the end!
Now the wasteland is so viscious, that practically every other step will see you bump into some kind of monster! You have been warned!
"Military, Security, Deniable Operatives System"
[News Coming Soon]
Mostly in the Security and Deniable Operatives Catagories
Units (except robots) now cost population to build, so no more unit spamming, The AI has been given some logic to help it with this, although at the moment it is quite basic, we will be looking to improve this and give it a more detailed AI with future releases.
Ozzy's North America.
Create Fallout Scenarios
We hope to make a community map thread soon.
For people to post their scenarios for everyone to play, and the most popular will be added to the mod!
Dynamic Traits: (Disabled)
This was one of the reasons why the Alpha3 took so long, and sadly we had to disable it for the current release as it is still not working right, we still plan to bring it in, it will just take a lot more time. It technically does work it just doesn't work 'right'.
The whole thing was a big old mess, that was built up from multiple different sources of the original mod component code!
That was never released!
Over the weekend we shall be releasing some news detailing some of the new features in more depth
until then enjoy and Merry Nearly Christmas!
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