Focusing on the time periods after the invention of gunpowder. It will deliver 12 unique and challenging scenarios created by the development team at Firaxis as well as some esteemed members of the Civ Community. Civ IV: Beyond the Sword will also include ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.

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About Fallout: Tame The Wastes with 3 comments by FamousSpear on May 7th, 2014


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Fallout Tame The Waste Alpha4

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Join the battle for the Wasteland:

Tech Advisor Screen
City ScreenDawn Of Man Screen

It is time to leave the Vaults and Tame The Waste:

 photo 0f13095d-cf60-4ecc-b7b6-6bbca10bf97a_zps4d0a228c.jpg

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What's New?

Alpha 4

Improvement Growth unlocked by Tech:

Now improvements will only begin to upgrade when you have researched the technology needed to build it.

Expensive Improvements:

It is now even harder to Improve the Wasteland as improvements are properly expensive! Hopefully there will be a lot less "I got too much money!" now.

Wasted Wasteland:

The Wasteland is now even more well... wastelandy... Less Ruins, Less Trees, and much more wasteland! It's brutal out there!

New Economics:

Bonus resources are now much more important, every building in the game is now boosted by having access to bonus resources, the more ya got the more ya get!
(this is still really early stage and will need additional 'Building Chains' to help take advantage of more resources and generally give you a more advanceable and tailorable {technical term} city economy. As well as the addition of more resources and also 'produced' resources.)

Vault Buildings:

Vaults now have their own set of buildings, so 'village' and 'vault' towns now produce there own kinds of building.
(Right now the general rule is that Vault buildings produce more of everything except culture and espionage, as they are more closed off from the world, Vault buildings also create more specialist slots.)

Vault Improvement:

You can now build an improvement on vaults, that also unlocks the ability to build certain buildings in your town (currently only 1 building, but we will add more eventually)

City Prereq Size for Units:

Now towns have to be a certain size to build units. (the better the unit the bigger the town size) This info can be accessed through the units pedia screen.

New Unit Graphics:

Lots of new unit graphics and faction specific art thanks to clanky.

Known Issues:

Starting location 'Vault' Bug:

Still haven't managed to get the vault starting map bug fixed. In order for the game to run properly you need to start a new game, let it load to after the DoM screen, then quit to main menu and start a new game, then the game works properly and factions that need it will start with a vault.

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MLP: Civilization is Magic
Civilization IV: Beyond the Sword

MLP: Civilization is Magic

Dec 14, 2014 My Little Pony: Civilization is Magic Full Version 0 comments

Its an Initial Release what do you want from me modbb?

Erebus in the Balance v11.1
Civilization IV: Beyond the Sword

Erebus in the Balance v11.1

Oct 30, 2014 Erebus in the Balance Full Version 2 comments

A quick patch for EitB v11, with a couple of bugfixes and balance changes. Despite the name, it operates as a stand-alone installer. This patch fixes...

VIP Mod 0.96 Platy Edition
Civilization IV: Beyond the Sword

VIP Mod 0.96 Platy Edition

Sep 30, 2014 Vincentz Infinite Projects Full Version 5 comments

Vincentz Infinite Projects version 0.96 Platy Edition. Features New and/or Changed... : Tech Tree, Units, Leaders, Movement System, Yield Tile Changes...

Rise of Mankind 2.20 (Build #805)
Civilization IV: Beyond the Sword

Rise of Mankind 2.20 (Build #805)

Sep 5, 2014 Rise of Mankind: A New Dawn Full Version 6 comments

Major new release. Rise of Mankind - A New Dawn 2.2

Erebus in the Balance v11
Civilization IV: Beyond the Sword

Erebus in the Balance v11

Aug 19, 2014 Erebus in the Balance Full Version 0 comments

Stand-alone installer for the latest version of EitB, also rolling in the previous version (v10) which was not released on moddb and Sareln's Nox fix...

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Civilization IV: Beyond the Sword

Caveman2Cosmos V35

Aug 17, 2014 Caveman2Cosmos Full Version 13 comments

Optimizations galore! Progress has been made on the Combat Mod, and C2C now takes half of the disk space of the previous release. Also, new buildings...

Post comment Comments  (20 - 28 of 28)
gibbonofdoom Feb 7 2006, 3:47am says:

There are no mods for this yet, as the Software Development Kit is yet to be released by Firaxis - It Should be out in the next couple of weeks, so expect some more to appear!

+2 votes     reply to comment
SuperRad Jan 13 2006, 8:34pm says:

*why arnt there any mods for this :p

+2 votes     reply to comment
SuperRad Jan 13 2006, 8:34pm says:

any mods for this?

+2 votes     reply to comment
Stimor Dec 9 2005, 5:23am says:

This, is, so, fun, o, _, o.

+2 votes     reply to comment
Chunky Dec 9 2005, 12:07am says:

Never played a Civilization game before...

+2 votes     reply to comment
Wilhelm_III Dec 8 2005, 11:54pm says:

You have. CIV IV WROCKS!!!

+2 votes     reply to comment
Sub- Dec 7 2005, 11:20pm says:

How has no one commented on this game yet?

+2 votes     reply to comment
-hp- Dec 9 2005, 1:20am says:

it gets a 10/9/10 from me cause the pillage sounds just **** me off

+2 votes     reply to comment
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Civilization IV: Beyond the Sword
Windows, Mac
Firaxis Games
2K Games
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Release Date
Released Jul 18, 2007
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151 votes submitted.

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Highest Rated (2 agree) 10/10

Fun game

Mar 17 2011, 7:57pm by brody9311

Turn Based Strategy
Single & Multiplayer
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