This patch fixes a Brutal Doom v21 keys/doors and armors animations bugs that happen when you load it with a Chex Quest IWAD.
This is a simple Brutal Doom v21 patch that fixes a bug that makes the keys that spawn on Chex Quest maps useless to open their respective doors. The patch also corrects the Brutal Doom armors that look a bit screwed while playing the Sergeant Mark IV's mod with some Chex Quest IWAD and some other stuff. It still won't look perfect, but I think it's playable.
There are some smaller bugs while running "Brutal Chex Quest", such as some missing textures, some weird messages and sound noises while the Flemoids are puking, but I didn't bother to fix these because it doesn't screw the gameplay and I'm sure these will be addressed in the future Brutal Doom v21 versions.
Instructions
The patch must be loaded after Brutal Doom v21 and was BRIEFLY tested on Chex Quest 1 and 3. It should be compatible with any port version which is compatible with BDv21. Please report any issues.
Changelog
(07/08/2020): Updates by JMartinez2098
- Fixed the blood color to be proper to the original Chex Quest games blood
- Corrected the decorations that were replaced by Doom's
- Fixed the other enemies blood color, had to use the code from the Chex Quest 3 wad to add the color (Credit goes to Charles Jacobi)
- Fixed some sounds to not use BD's.
(09/02/2019)
- Updated to work with the current BDv21 build (May 17th, 2019). I was finally able to update here on Mod DB on 09/18/2019.
(02/10/2018)
- Done a lot of aesthetic adjustments, like removing the red blood from Flemoids and menu stuff. Check the version's video here!
(03/09/2018)
- Fixed skull (FlemKeys) issue on Chex Quest 3 (or episode 3). Thanks to the Guest who pointed it.
(02/09/2018)
- Should be working with Brutal Doom v21 RC1 Quickfix Beta August 29 2018.
- Fixed bonuses, ammo and sound issues.
Credits
You could not also perhaps please fix the ammo-pickup problem? (I know pretty much enough to run SLADE and look into the archive, but that's about it. I have no idea where you got e.g. "GLBlueCard", where or why you used "EvidenceCheckerBlueKey". Looking into the Chex3 IWAD did not help me any...)
I know there is no balance as it is, but it would make it less sucky than having to cheat ammo into existence all the time.
wait what do you mean by running slade and looking into the archive
What I mean is to download Slade, and then opening doom/2/heretic/etc IWAD and mod files.
I've been working at sanitizing doom1/2/+, and brutal doom, so that the son of a friend of mine can not have to stare at demons and entrails hanging from the ceilings.
So far he's been playing Chex (with High Noon Drifter), and enjoying it, but now I would really like to make Brutal Doom playable inside of it.
Hey man, I'm at the point where I can blindly edit/ replace textures with Krita (which retains the opacity stuff), blindly replace creature textures (DOOM-Chex... heh), blindly replace corpses with blood-spats, blindly replace heads-on-spikes and entrails-from-ceilings with other innocuous decorations (e.g. a hanging cartoon dog), and the like.
Fun!
It's fixed. Sorry about that!
Ok, the key-problem also exists for E3M5. So... after looking around inside the BD file, the following addition to DECORATE was created, but rather blindly...
(NOTE: IDCLEV35 and IDDQD as used to to test, and have not replayed the entire Chex3 to see if it messed up something somewhere...)
Actor ChexGLBlueSkull : BlueSkull Replaces BlueSkull
{
Scale 0.82
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("BlueFlemKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
Stop
}
}
Actor ChexGLRedSkull : RedSkull Replaces RedSkull
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("RedFlemKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
Stop
}
}
Actor ChexGLYellowSkull : YellowSkull Replaces YellowSkull
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("YellowFlemKey", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
Stop
}
}
I didn't know that Chex Quest 3 used skulls. Gotta update it again. Thanks!
Ammo dint added please can u fix it??? reply or u will die for 12 Years of Satan's Playground
it's fixed... sorry about that!
noice
finally. i can now kill phlemoids in the way 10-year-old me always wanted to try
Script error, "cheques.pk3:decorate" line 88:
'ATpropertyATinventory.pickupmessage' is an unknown actor property
bd21rc1fix.pk3
BdDaooM - Double Jump.pk3 and the patch were loaded but no avail >:(
sorry bout the AT, im a guest so i cant post the at sign
make sure you load cheques.pk3 after bd21rc1fix.pk3, as stated in the post's instructions.
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how do I do so?
The patch doesn't work on the current Brutal Doom v21 build and I can't update it at Mod DB for some reason anymore. I tried to contact Mod DB to sort that out, but in the meanwhile, you can either try to use the older BDv21 build (bd21rc2.pk3) with cheques.pk3 or download the updated patch here: Bfgwads.blogspot.com
for some reason it wont load, am I supposed to not use zandronum with this or is it just doing something strange
The patch doesn't work on the current Brutal Doom v21 build and I can't update it at Mod DB for some reason anymore. I tried to contact Mod DB to sort that out, but in the meanwhile, you can either try to use the older BDv21 build (bd21rc2.pk3) with cheques.pk3 or download the updated patch here: Bfgwads.blogspot.com
Have you guys watched AVGN'S Chex Quest episode? it was on YouTube uploaded by Cinemassacre. You should definitely watch this: Youtube.com
yea that's why I wanna play but I cant because of my issue
Script error, "cheques.pk3:decorate" line 1:
Parent type 'GLBlueCard' not found in ChexGLBlueCard
Script error, "cheques.pk3:decorate"line 1:
Replaced type 'GLBlueCard' not found for ChexGLBlueCard
Script error, "cheques.pk3:decorate" line 14:
Parent type 'GLBlueSkull' not found in ChexGLBlueSkull
Script error, "cheques.pk3:decorate" line 27:
Parent type 'GLRedCard' not found in ChexGLRedCard
Script error, "cheques.pk3:decorate"line 27:
Replaced type 'GLRedCard' not found for ChexGLRedCard
Script error, "cheques.pk3:decorate" line 38:
Parent type 'GLRedSkull' not found in ChexGLRedSkull
Script error, "cheques.pk3:decorate"line 38:
Replaced type 'GLRedSkull' not found for ChexGLRedSkull
Script error, "cheques.pk3:decorate" line 50:
Parent type 'GLYellowCard' not found in ChexGLYellowCard
Script error, "cheques.pk3:decorate"line 50:
Replaced type 'GLYellowCard' not found for ChexGLYellowCard
Script error, "cheques.pk3:decorate" line 61:
Parent type 'GLYellowSkull' not found in ChexGLYellowSkull
Script error, "cheques.pk3:decorate"line 61:
Replaced type 'GLYellowSkull' not found for ChexGLYellowSkull
Script error, "cheques.pk3:decorate" line 75:
Parent type 'Clip2' not found in ChexClip2
Script error, "cheques.pk3:decorate" line 78:
Parent type 'ClipBox2' not found in ChexClipBox2
Script error, "cheques.pk3:decorate" line 81:
Parent type 'AmmoShell' not found in ChexAmmoShell
Script error, "cheques.pk3:decorate" line 84:
Parent type 'AmmoShell' not found in ChexAmmoShellBox
Y is this happening
The patch doesn't work on the current Brutal Doom v21 build and I can't update it at Mod DB for some reason anymore. I tried to contact Mod DB to sort that out, but in the meanwhile, you can either try to use the older BDv21 build (bd21rc2.pk3) with cheques.pk3 or download the updated patch here: Bfgwads.blogspot.com
The Side for the Patch won't Load and not even an Download Startet.
try again, please.
How do I use this? Do I just toss this into GZDoom or is there a certain file I need to put this in? (Also, is there anything else I need to download?)
I believe there are instructions in this entry here, in the readme.txt file and at bfg wads. you need Brutal Doom 21, the patch, Chex Quest IWAD and a source port compatible with BDv21.
So I get this has to be loaded after you start up brutal doom, how do you do that on GZDoom?
try ZDL. it's really helpful: Bfgwads.blogspot.com
Does this work with T.U.C.Q.?
I don't even know what T.U.C.Q. means. is it The Ultimate Chex Quest?
does this work with project brutality?
I don't know. I remember PB working with Chex Quest without problems, but it might be the mandela effect.
does it work with original doom
nope. try my Chex to Doom patch for that: Gamingroom.net
is it possible to make it work on the community patched brutal doom?
Moddb.com
I don't know how it could be done.
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The Cyclops Flemoid doesn't gib or bleed green. It just disappears like normal. How do you fix this?