Download: Sourceforge.net

A standalone game based on Xonotic which included extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game mode (such as colorwar (think liquidwar))

Main QuakeC repo (This is where the game code is edited):

Chaosesqueanthology.git.sourceforge.net


Source for the media:

Chaosesqueanthology.git.sourceforge.net


More information: Sourceforge.net

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The Team is here, a year later, to again wish you a Merry Christmas, and bestow an early Christmas present! After years of constant, grinding, development Chaos-Esque Anthology has reached version 100.



Since last year the Team has been working on many new additions to the game:

Point defenses can now be constructed, in addition to new furnishings and buildings.

Mounted weapon built as a point defense.

Improvements to the city generation and foliage subsystems have been steady with new trees and buildings being added.

View of new tower buildable.

Tank and new foliage

For a more RTS feel, the Towers and Hangars now require additional resources for the construction of their turrets and vehicles: these resources can be created by forges of various types that take the in-game ammunition as inputs.

There are a myriad of new weapons, including "Terminator" favorites such as the Spas-12 autoloading shotgun, and the AMT Hardballer 1911 with laser sight.

Autoloading shotgun

Additionally many WW1 weapons are now included; such as the Mauser pistol, the ChauChat machine rifle, and the MG 08/15. In total there are now over 130 weapons in the game.

Rolls of concertina wire can be laid out, however tanks and bulldozers can roll over these and other similar-class defenses.

Barbed Wire

Our resident mapper, MikeeUSA, has contributed a new map (with a backing track by Snabisch) for this release: Saffer's War. A fairly large map highlighting trench warfare. It has ample space for building towns and fortifications aswell: another goal of the map.

Saffer's War

Our project has expanded Xonotic's original cast of 18 weapons to over 130 weapons, has added new textures, and maps, aswell as a list of other features including: city generation subsystem (with interiors), building subsystem (build buildings, furnishings, doors, blocks, the buildings have interiors and function similar to RTS buildables), marshaling subsytem, foliage subsystem, aswell as mounted weapons and more vehicles. Additionally hand-to-hand fighting was added for those wishing for a Mortal-Kombat feel in a libre 3d video-game.

Enjoy Release 100!

ChaosEsque Anthology Release 76

ChaosEsque Anthology Release 76

News 1 comment

The ChaosEsque team has been working this last week to bring you more building options (domes, more furniture, more stone types, etc) as-well as a new...

ChaosEsque Anthology Release 75

ChaosEsque Anthology Release 75

News

Greetings again from the ChaosEsque Team, in time for the beginning of the holiday season! It has been awhile since the last announcement, but in that...

ChaosEsque Anthology Release 43

ChaosEsque Anthology Release 43

News

Greetings fellow gamers. Much has changed since the last news was posted. ChaosEsque Anthology has now reached Release 43. There have been new weapons...

ChaosEsque Anthology Release 18

ChaosEsque Anthology Release 18

News

Here is a new release of the ChaosEsque Anthology. It includes a deeper dungeon, more player characters, the ability to feed opponents into your rotors...

Comments  (0 - 10 of 30)
ChaosEsqueTeam Creator
ChaosEsqueTeam

ChaosEsqueAnthology opens up to colonial times and the wild wild west! Now the 1600s and 1800s are represented in the game! New weapons include the flintlock pistol, musket, the 1851 navy revolver, the Pepperbox revolver, the Colt 44 peacemaker, Henry Repeating Lever-Action Rifle. Additionally bugs have been fixed including one where one could not unjam if a jam occured on on the last bullet in a magazine (however some weapons have different ways to clear this more searious "malfunction"; such as switching away from the weapon, while others will clear the malfunction easier)

(Additionally an M16A2 has been added for all those Matrix reenactments one might wish!)

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

New Version. Nwq Wepon!

version 117r - More Weapons!!!1111 Bri'ish L85 bullpup non-reliable assault shovelclub!!!! Overheating G36C!!!! Overpenetrating FN-SCAR-H!!!!!!111111111111111111111111111111111111111111111111111111

GET!
(Also we are at 160 weapons now!!!)
(Can you tell what other game has!!!111)

S

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

version 117p - More Weapons and less wait Edition
A major bugfix has occurred: The seldom used "give you an item on triggering" map function precached' ALL weapons rather than just the specified ones to give. Now this was fine perhaps when there were just 18 weapons, however now there are over 150: to many, in fact, for the precache string to handle all at once (in the engine). Thus if you precache ALL the weapons... you get a sz size overflow and cannot connect to the server. There are just too many models.... Also takes forever.... thus the bug was discovered. It is now fixed. We precache only the weapons that might be given.
---
Additionally 2 weapons have been ported over bringing the weapons total up by 2 amount!
Also Volume2 has been updated to Version 5 adding 3 opensource maps including "Clockwork" by Melanosuchus... which has many gears and now loads just fine!

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

version 117o - Series of tubes edition
Many bug fixes have occurred for this release including bugfixes to the flame thrower. The pipes mutator has been expanded to have additional options: Ice, Water, Poison Gas, Laser. These additions can also be added to map objects. Also the misc_fire_crossbow.. now has 2 additions: ice jet and poison jet. An AUTOMATIC setting has been added to the pipes mutator which sences what type of pipes exist in a map via map clues.

Enjoy!
The Game has over 150 weapons.
Everything is Free and Opensource.
Get it now!

(Note: Game spans 2 DVDs, Download both!)

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

version 117m - FlameThrower-and-pipes edition
This new version includes a Flamethrower! Much work was done to ensure proper operation including a binary-tree-search so the flame ends where water or slime begins! Additionally much work has been accomplished to allow a mapper to set what objects/pipes/etc will emit a steam and/or a flame jet when struck by a bullet (see func_wall in netradiant for more information), (somewhat similar to the ICBM level in Call of Duty 5 (COD5) Modern Warfare.) Additionally a mutator can be enabled in the environment section of the mutator menu (create>mutators) where all pipes will emit steam and/or jets of fire (you can also disable this totally even on maps that have it set in map objects). Thus any texture with the name "pipe" within it can erupt flames and steam. Another addition is that misc_fire_crossbowbolt has an added projectile to fire: number 20: flamethrower jet. This is useful for mappers who want to add more traps! Much debugging and annoying error messages were worked out for this release aswell!

Combine the flamethrower with the methane lake mutator for extra fun!

Enjoy!
The Game has over 150 weapons.
Everything is Free and Opensource.
Get it now!

(Note: Game spans 2 DVDs, Download both!)

Download: Sourceforge.net
Volume2: Sourceforge.net

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

version 117k - Tec9 edition
Our resident weapon modeler has modeled a Tec-9 for us.
Thus our game now has additional weapons: Tec-9 SMG, Pounder SMG (.50 AE variant with extended magazine).
The weapon makes short work of enemies, and being open bolt: does not overheat.
However it's reliability is not the stuff of legends.
Good for hosing down the opposition.

Enjoy!
The Game has over 150 weapons.
Everything is Free and Opensource.
Get it now!

(Note: Game spans 2 DVDs, Download both!)

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

R 117j - Subterfuge and Lies Edition.
150 weapon milestone has been reached!
New weapons: Defender Sword, Bearded Axe, Spiked Cudgel, Bronze Cudgel
Bug fixes regarding server-admin ability to disable default weapon during teamgames. Improvements to stats of spectre submachinegun to real-world weapon projectile velocity.

(Note: Game spans 2 DVDs, Download both!)


Enjoy!

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

R 117i
New weapons: Arming sword, Spectre Sub-Machinegun

(Note: Game spans 2 DVDs, Download both!)

Reply Good karma+1 vote
ChaosEsqueTeam Creator
ChaosEsqueTeam

R 117H - Malum-in-se Edition.
***
This update features new weapons, and new Romanesque areas for DarkHold and the building system.
***
Two new weapons: A brutal new spiked mace that is quick to swing (being hollow and light)
Sai: these can interdict weapons far above their own weight class (similar to the special ability of the quarterstaff and elven staff)
***
New building: Romanesque Belltower - A tall belltower in the old pre-13th century style.
Map update: The Darkhold Dungeon got more complex: A Romanesque area modeled after an 11th century church has been added to the crypts below.
***
(Thought Theme for this release:)
_"Fight to the end"_
_"Conquer the enemy"_
"Far as the eye can see"
"I see my victory"
"I'm not afraid"
"Never afraid"
_"Never give up the fight"_
......
_"I'm a solider in a battle"_
_"Never ending, Never ending war"_
-Yngwie J. Malmsteen
***
NOTE: This game now has over 140 weapons and has expanded to 2 DVDs (Download both!)
"How can less be more, more is more"
***
"Out of the darkness the voices are calling..."

Reply Good karma+1 vote
syn
syn

Why are you spamming your **** mod on 8/v/ in random threads via Tor after you were banned? Archive.fo

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ChaosEsqueTeam Creator
ChaosEsqueTeam

Make sure to try the Quest Spawns option when playing Darkhold (see the Advanced Options in the Create menu)

Reply Good karma+1 vote
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ChaosEsque:Anthology
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