The second mappack for COD made by Leon Brinkmann.
Readme File:
===================================================
Title :leonCOD2
Description :4 sp-maps with story that linkes them togetter.
Release Date :4 dec 2004
Filename :leonCOD2
Author :leon stephan brinkmann SPY(mapping)
Peter BALTIC.FOREVER (scripting)
Email :leonbrinkmann@hotmail.com
===================================================
* Construction *
Buildtime : 4 maps togetter: 8 weeks
Compile Time : togetter about one oher
Editor : Codtools
Map Known Bugs : none
New Textures? : no
New Sounds? no
Custom Soundtrack? : no
Compile Machine : leonCOD2.bat file
===================================================
* Play Information *
Game : Call of Duty
Type : single player only
Supported Modes : no
Players : 1
STORY;
You get extracted in the first of four big sp-maps as a American
soldier somewhere outside a big German city with 3 other soldiers at
the end of the second worldwar in the year 1945. Your mission is to
fight your way trough the city to a little hotel. Somewhere in the
basement of that hotel a English spy is held in a jailcell. He was
captured on a secret mission as a high German general to collect
classified information.The SS will interracate in the next few days and
it is very important that you find him before the SS can get
information out of him. Therefor you have to free him and lead him out
of the city, you have to succeed, whatever it takes.
leon brinkmann
===================================================
* Installation *
UNZIP IT IN Cod/Main DIRECTORY
(example: C:\Program Files\Cod\Main)
===================================================
===================================================
* Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
===================================================
* Warning - Must Read and Understand Before Use*
The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.
===================================================
Awesome, I've played the first set of Leoncod maps but now I find this. Wow, thanks a million.
We start in a nice snowy trench that oozes winter atmosphere. It is, howewer, a little spoiled by some seams that are too sharp for a snow, especially the seam right in front of us.
Well done trees, snow textures and gunshot sounds make us feel cold of the winter and heat of the war.
As a strange coincidence, the wooden barracks we enter later have collisionless crates which look very similar to the one from the beginning of LeonCOD1 pack.
Then we enter the town. The design is very interesting, realistic, various and detailed. It gives a feeling of being in a real place. Choice of positions the enemies attack from is pretty imaginative.
Building with yellow paint that partially came off, showing big bricks with round edges, staircase that leads down, small snowy terrain with well made contrast of light and shadow... This picturesque view alone makes the map worth playing. And there will be more beautiful sceneries on our way.
Howewer, not enough thought was put in some places: if you jump there, you can see outside the map. Holes in geometry can also be noticed.
The end of the first level has slower progression than I would like it to be: there are too many enemies everywhere, and taking them all down is time consuming. It seemed that the author couldn't see the line between taking the most of the level and protracting it.
At the beginning of second level, the pace, thankfully, becomes faster as we get down to the courtyard through the moody ruins. Sunlight does a great job at decorating the buildings.
Then, after clearing a street, we once again get into some moody ruins (another time there are too many enemies attacking from all directions) to reach a welcome change of scenery - rooftops, which are level 3. But lack of complete thought is shown here again - it's easy to get up and see hole in geometry and the fact that there's nothing around the building.
The combat encountered later is where I didn't have difficulties. It was well designed and required heavy usage of CoD character's abilities to lean and lie down. Best example of that was a place where I could hide behind thick low fence made of stone and pillars. Author's good find was to place barricades of crates with small holes in them, which could be used to direct bullets at enemies. It was pretty challenging to find a way out of there. Probably because the exit door looked like some big locked door that is not worth checking.
Last level. That beautiful cityscape seen on the preview screenshot. There's a pleasant surprise in the gameplay, too: an enemy tank appears, complete with destructible environment for it to break. What an excellent way to end the map pack with a bang - both literally and not.
Some parts of it are confusing, though: it doesn't seem like a good idea to run past the tank, and the player might choose to go through nearby roof instead, which doesn't seem to be intended path since it is partially covered by invisible wall.
It seems like somewhere I didn't do something that author intended, because when I took the Panzerfaust, objective of finding it wasn't marked as complete, and it was only marked when I went through the tunnel nearby, then an artillery attack destroyed the fence it was behind. And in the ruins, there's a ladder approaching which causes some enemies' spawn out of the air.
Besides the confusing parts, layout is very complex and well thought out, using the most out of the location. It is a very long level thanks to cleverly designed layout.
Making us shoot enemies through the bush is an interesting idea which brings more variety to firefights.
Overall, despite the minor flaws, this map mack delivers visually pleasing locations it promises on the preview screenshot, and has challenging battles that help unlock Call of Duty's potential. So your will have a good time if you spend it playing this campaign.
Thanks for this second review you did write about this early work of mine,
much apriciated!
Leon
that door at the end, how to destroy it without killing the captive? Im totally stumped