Blitzstorm is a game that was made in a week during the 7DFPS Challenge. We didnt quite finish the levels, so we forgot about it for a while, but we recently picked the game back up and we are now turning it into a real game.
We've been working on the warehouse map. The warehouse map is a smaller level, more for small team deathmatches, or even duels.
Also, we've just added shotguns to the game. We now have a pistol (sig sauer), shotgun, and machine gun. Only the sig sauer model/texture is done right now.
The original map is also almost done. Just a few more things need to be fixed on it. It is a large map, including several buildings, a crashed train, shipping container field, etc.
The multiplayer programming is hopefully almost done. We've run into a little snag involving computer threads. This issue will hopefully be resolved soon and the programming back on track.
We have started animating the SWAT character aswell. Hopefully I can get a video up of some animations soon.
We'll be releasing a demo/alpha build as soon as possible
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