Blitzstorm is a game that was made in a week during the 7DFPS Challenge. We didnt quite finish the levels, so we forgot about it for a while, but we recently picked the game back up and we are now turning it into a real game.
We've been working on the warehouse map. The warehouse map is a smaller level, more for small team deathmatches, or even duels.
Also, we've just added shotguns to the game. We now have a pistol (sig sauer), shotgun, and machine gun. Only the sig sauer model/texture is done right now.
The original map is also almost done. Just a few more things need to be fixed on it. It is a large map, including several buildings, a crashed train, shipping container field, etc.
The multiplayer programming is hopefully almost done. We've run into a little snag involving computer threads. This issue will hopefully be resolved soon and the programming back on track.
We have started animating the SWAT character aswell. Hopefully I can get a video up of some animations soon.
We'll be releasing a demo/alpha build as soon as possible
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any new news?
this game looks amazing, keep up the good work.
The Warehouse map is looking really good. Very nice assets!
Keep the updates coming, I am interested in seeing where Blitzstorm is headed.
looks interesting, tracking.
How hard is the Blender game engine? I've been thinking about using Unity over this game engine... What do you prefer?
Also, this game looks really nice and polished, though some work on the weapons should be in order just in my opinion.
Hi, I honestly prefer BGE over unity. Only advantage unity has is slightly faster speeds.
Thanks, you mean add more weapons? We'll be doing that soon, I have some placeholders that aren't shown in the screenshots. Also, I'll be uploading a video soon showing the other guns aswell.
Keep going, there are so many dead unfinished mods that looked amazing.
Thanks, and this isn't a mod...?
When are you thinking of making a Demo or beta ?
Hopefully in a few weeks! We've finished the first level, and I'll be posting screenshots of it soon aswell.