Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...
A bit more complex level, but feels a bit like I make more squareish levels with Quake.
Well, I'll get back to modeling now and think about engines later.
YES?! BACK TO QUAKE?!
Yea, maybe.. it would certainly make some things simpler. Like I wouldn't need to render the models into sprites, no need to make rotated versions of textures, no need to worry about if player can aim up and down, QuakeC is also a bit simpler than C & C++ and easier to compile.
sure is.