Blaze is a sci-fi first person shooter action game using a modified Chocolate-Doom engine. It's about shooting a lot of aliens, mutants and whatever else there might be.
Lots of aliens in the level. It's a bit long video. Too lazy to cut it shorter.
It was initially a place holder level filling the main WAD. Then it expanded into a more complete level. The different areas could be some more distance from the central area and behind doors, so player can go through them in whatever order.
The aliens' projectiles are currently the same as player's (except the red aliens). Their functionality should remain about the same, but have different graphics.
No ambient sounds yet. They need some changes in the sound code, so they have their own channels that don't get cut with action sounds. I haven't touched the sound code yet at all.
The aliens use the same sounds I used in my other project. The exact same versions were insanely loud in this Doom engine. With DarkPlaces I've needed to maximize/compress all sounds really loud for them to be audible. Now they can have quieter parts and still be audible/clear.