Blaze is a sci-fi first person shooter action game. It's about shooting a lot of alien mutants in semi-randomized missions. The alien mutants are trying capture all your base, and have already captured at least half of it. You have to defend your base and capture the alien controlled areas back.

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1 comment by TwinBeast on Feb 11th, 2015

Doomed Chocolates

The project changed to use a modified Chocolate-Doom engine a while ago. More possibility for lots of action without framerate going too low. The game palette gets actually used in everything. Using C instead of QuakeC to do the gameplay allows more control how it plays, but I'm not exactly an engine programmer, so some difficult to do features might not be there.


The Aliens Again?


Aliens 2 - Mod DB

Player got a night vision mode, which turns everything green and boosts the lightlevel. It uses some energy. Running use the same energy too. The movement speeds can go through some changes. The default move speed is supposed to be run, and the faster speed is meant to be powerup type running. There's air control and player can jump pretty high.

Player has 4 of the previous weapons improved/redesigned. Other weapons going to get the same treatment. I've made the weapons possible to reload in the models. Reload feature is not yet in game. It may be an option or part of a higher difficulty level. Player takes no damage from his own weapons, but it could be another difficulty level setting.

The difficulty level settings may be customizable, so you could play some serious realistic game with fewer difficult monsters or some brainless fun with tons of easy monsters, or some ultra hardcore mode with every setting turned to the max + 1.


Multi-Color Pyramids

New Stuffs Multi Color

Trained Aliens New Stuffs

New Stuffs New Stuffs

The things can be over/under each other without any problems. Including making some crazy pyramids out of them. There is probably no limit how many can be piled.

Weapon damage can now do Z thrust. So, you can teach them the superman!

The game also runs at 40 tics per second. 35 ticrate of Doom has always felt a little strange.

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Post comment Comments  (0 - 10 of 68)
OsirisGodoftheDead
OsirisGodoftheDead Jul 15 2015, 10:28am says:

The new graphics look great, however I loved the way the Doom graphics looked also. I am conflicted.

+2 votes     reply to comment
Arethrid
Arethrid Jul 9 2015, 4:12am says:

By the way the aliens remind me the ones that were in this classic DOS game called "Abuse". Have you ever played it? If not you should check it out.

+2 votes     reply to comment
TwinBeast Creator
TwinBeast Jul 11 2015, 5:40pm replied:

Abuse is one my favourite games.. and one of the main inspiration sources for this.

+1 vote   reply to comment
Arethrid
Arethrid Jul 13 2015, 3:55am replied:

If I am not mistaken Abuse was the first 2D shooter game that featured free targeting system that uses both keyboard and mouse. I played it for hours back then. Fun game.
And it is great that it is an inspiration for you and it really shows.

+2 votes     reply to comment
ceriux
ceriux Feb 25 2015, 1:49am says:

Tell you what find a way to port it to Android and I'll buy it

+1 vote     reply to comment
Arethrid
Arethrid Feb 13 2015, 8:35am says:

It is always nice to see some good old Doom-like gameplay.
I will keep an eye on this.

+4 votes     reply to comment
seniorcitizen
seniorcitizen Feb 12 2015, 11:57pm says:

wait. you abandoned the one on Darkplaces?

+2 votes     reply to comment
seniorcitizen
seniorcitizen Feb 12 2015, 11:58pm replied:

nevermind, i can see you just renamed it

+2 votes     reply to comment
OsirisGodoftheDead
OsirisGodoftheDead Feb 11 2015, 4:05pm says:

Art style looks really good. I'm glad I saw this on the front page, I'll be tracking.

+2 votes     reply to comment
Roger_the_mutant
Roger_the_mutant Aug 5 2014, 9:45am says:

Really impressive work!! Looking forward to a release

+2 votes     reply to comment
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Blaze
Platforms
Windows, Mac, Linux
Developed By
TwinBeast
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Release Date
TBD
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First Person Shooter
Theme
Sci-Fi
Players
Single Player
Project
Indie
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