Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...
The K-47AN-4 after some updates. I was thinking I'd do something like this for all the weapons.
The first person arm also got smoother and little bit more detailed.
Maybe I should scale down the weapon a little? Looks kinda huge compared to the arm?
>scale down
Yep. On a small screen thats a lot of real estate.
Doesnt the drawviewmodel have a scale option?
Something like "cl_viewmodel_scale"...
Notice that I'm not using DarkPlaces with this anymore... The recent stuff is with a modified Chocolate-Doom engine.
But it is possible to scale the sprites bigger/smaller in the code. Currently the sprites are made for the original Doom resolution (320x200 or 240), and then scaled 2x with pixel doubling to match the 2x screen resolution (640x400).
And console commands.. No console yet, but I've thought to make a simple console from the multiplayer chat.