Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...

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TwinBeast Author
TwinBeast - - 565 comments

I didn't do any Firing animations with muzzleflash.. I think I just do it like it was done in Abuse, use whatever frame player has and make it over/fullbright. Then player wouldn't slide when firing like in Doom.

At the moment there's only sprites for this weapon, but if there's enough interest in deathmatching or I do those deathmatch bots, I'll probably do the sprites for player holding all the weapons.

I probably don't try to do sprites for player aiming up/down, as it would probably need some +12000 frames (51MB). 10 weapons would make it some +2000 frames (7MB). 1 weapon is 208 frames (757KB). The death sequences are not counted in these.

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Description

Some of the player sprites.. can't exactly show them ingame, since there is no chase cam. Maybe I should try coding some deathmatch bots some time...

It has a sort of a wave hand animation too. A larger version of it could be shown in some victory/intermission screen.