Prove that you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in skill-based tactical swordplay, in 2vs2 team duels, or participate in sandbox FFA game modes.

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This week we've got a video of our weekly meeting in which Blade Symphony developers show off what we've been working on and what we're working on next.

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BS Dev Hangout 9/1/12 - Mod DB

This week we've got a video of our weekly meeting in which Blade Symphony developers show off what we've been working on and what we're working on next.

Highlights:

  • Fedio, Fug, Pampers, and Spire show off some new artwork for Temple
  • Biohazard demos the new skin texture color shift shader and a new stance UI
  • Termi re-modeled a sword and started working on scabbards
  • Angrynerd demos the new soundscapes he's been working on
  • Flux gets feedback from the team on new HUD elements
Comments
ShrikeGFX
ShrikeGFX

Like the point connection thing in the Ui, maybe the text bars one the left are a little too thick for the thin points and lines. Also, the white colour stands a little in contrast with the overwhelming green of your HP bar. Id bring some of the green back in in the element.

Also I really wouldnt use "coolvetica" as main font for your game.
Id go for something with serifs and thinner

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necron15
necron15

I like the point connection UI.

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ForK
ForK

Love the idea of showing these off. Good work.

ALSO love the fact that TERMI is still there! <3

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