Blade Symphony is a game built on the Source Engine featuring fierce duels in an alternate universe. Play as the cyber-ninja Hokuten Assassins, the fabled Black Rose knights, or as the shinobi and ronin Vagrants. Pre-order Blade Symphony and join the beta today.
We’re proud to announce today that you can pre-order Blade Symphony from our website and start playing today. We’re really proud to show you what the...
Every week Blade Symphony devs meet on Google Hangout to show and tell what we've been working on. Check it out.
This week we've got a video of our weekly meeting in which Blade Symphony developers show off what we've been working on and what we're working on next.
Video update for Blade Symphony. Entirely new branch of Source engine, new attack moves for every character, brand new interface, new game mechanics...
It took us forever to get back to you but here we are and we now have the Portal 2 engine.
We give a little bit of insight as to the lack of updates (there's a reason for it, and eventually it will lead to good news.)
This week's dev journal shows the sword selection and new character selection menu that the player can access. These menus allow the player to choose...
Our third development journal shows off the Parry mechanic, which is a new alternative to blocking, which acts as a deflection of attacks. Parries are...
Check out some recent changes to tracers, a popular Blade Symphony map and the arcade camera for spectators.
This is the second development journal using a "micro vlog" style of video, in which we're keeping it short and sweet for 30-60s per video.
We're starting a small video style of development journal videos. Our first entry focuses on changes to charging effects!
Hello; we have a Kickstarter page! This post includes the answer to a few questions you might be asking yourself as a long-time supporter.
Puny Human is looking for dedicated help to assist in development of it's upcoming sword fighter, Blade Symphony! We've also got a couple of articles...
Contains major gameplay overhauls as well as our long-awaited third map.
Build 6 is out, and it contains a whole host of change - chief among them the fact that we've given swords gameplay stats and added an in-game currency...
All donations that normally go to help Puny Human create and sustain free games like Blade Symphony and Dystopia, are going to charity until the end of...
The new gameplay mode YOU requested! Also, fixes and HUD polishing and persistent XP/titles, but mostly the new gameplay mode, really.
Build 4 of the Blade Symphony beta is live, bringing a host of bugfixes and changes suggest by our community as well as a new map, Monastery!
It's the end of the week and we've released our third major build in two days, things are speeding up for us. If you're interested in playing Blade Symphony...
Today we've released an update to our PHAN Club exclusive build of Blade Symphony. This includes a brand new map, duel_winter. To download, just open...
This coming Friday, February 4th, we will be releasing Blade Symphony to our loyal P.H.A.N. Club, which include future members and past Dystopia Supporters...
We take a look at map #2 -- Winter, a secret temple used by the Hokuten for training.
In which we look at the all-important string counters and Shuffle/Dash manoeuvres.
In this post we touch on the creation of Phalanx from concept to in-game.
The 5th Mod of the Year extravaganza news post for Blade Symphony includes information about the depth of the game's blocking and tiered attacks. We go...
An initial look at what is perhaps the most important element of gameplay in Blade Symphony - the stance system.
Some backstory about the Black Rose, and screenshots of Monastery!
Flux does a mini-retrospective, plus a tonne of dev screenshots.
All about Judgement, the first of our three release-day characters.
Announcing a month-long news extravaganza in honour of the MotY awards!