A vision of a 2d Castlevania-styled game in a 3d world. Instead of using models, 3d sprites called voxel models are used, creating a unique yet classic look.
I canceled the project to work on something else, so here's where you can get the game resources.
NPC movement code has some work done, planning pottery and barrel destructible containers.
Updates on current progress in combat coding and graphics.
A list of current features completed or started as well as what is next in development.
Different engine, some things are now back to square one, except resources.