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A vision of a 2d Castlevania-styled game in a 3d world. Instead of using models, 3d sprites called voxel models are used, creating a unique yet classic look.

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NPC progress and next tasks

NPC progress and next tasks

News

NPC movement code has some work done, planning pottery and barrel destructible containers.

Combat Progress, getting there.

Combat Progress, getting there.

News 2 comments

Updates on current progress in combat coding and graphics.

Progress thus far.

Progress thus far.

News

A list of current features completed or started as well as what is next in development.

Current status, new visions

Current status, new visions

News

Different engine, some things are now back to square one, except resources.