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A vision of a 2d Castlevania-styled game in a 3d world. Instead of using models, 3d sprites called voxel models are used, creating a unique yet classic look.
NPC movement code has some work done, planning pottery and barrel destructible containers.
npc progress and next tasks
Updates on current progress in combat coding and graphics.
combat progress, getting there.
A list of current features completed or started as well as what is next in development.
progress thus far.
Different engine, some things are now back to square one, except resources.
current status, new visions
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