This game is an economic simulator, allowing the player the discretion to build a new industry, enter into an already established industry that is in need of work or optimization, provide better goods to a community or if you are so inclined you can simply be an errand boy, delivering goods between businesses or to retail locations.

Upon entering the game, the player is given the opportunity to log in to a saved business, or start a new one. As a new businessman your money is going to come from a bank, by means of a loan, a venture capitalist or a lump sum from a death in the family, but no matter the origin the amount will not likely be enough to get you over the first hump.

Establishing a business is not easy, it requires ingenuity, drive and appreciation for the fact that entering an industry can be arduous.

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0 comments by bob_gneu on Jul 24th, 2011

I have been up to great good over the last week or so, and tremendously so over the past 3 days. I have replaced the theme here a bit, but that’s bound to change again in the coming weeks. Lets get into the meat and potatoes of the changes within the game.

In my down time I have been playing with TCPLink, a class that allows TCP networking calls to be made from my game, to virtually anything else I choose. I have put together a POC that is able to POST, just as an HTML form does, to my webserver and retrieve information at my will. In the coming week ill add the persistence layer and start a job to reset it every few days (so I can screw things up properly and still be able to revert to the original game state).
As things stand I think that this is the first step in making something really amazing. There are a few games that I have played (Minecraft, and some MMOs) which would really benefit from a certain level of persistence across all servers. I am now able to provide a certain amount of it for BetterTech, and so begins the whole process. In other words, when you join a BetterTech Server it will have to have registered with my own, and you will be able to take your character where you choose. One tricky bitch of a segment was the content of the actual POST request. Hopefully i can help lighten someone elses load.

One element that is still in the works is this kiosk...


It features its own render texture which should, in theory, allow users to interact with each kiosk separately. I have to figure out the interaction layer still though. One option is to only grab the numpad keys, allowing pager code type interaction to be implemented, and emulating a true ATM pretty closely. The second, more powerful, option is to grab all input, including projecting the mouse location into the kiosk. I think this would be more free, but it is also much more involved and would definitely move this out of the realm of proof of concept.

I am also getting considerable response from people interested in testing and helping the project out! Thank you all for your emails. I’ve already answered a couple. I will likely be looking for 5 or so testers to help out confirming and hardening the codebase. Especially with the addition of a webserver to the list it is important that things are developed in a secure fashion. If you are also interested in helping out with the testing team I would love to hear from you. Please shoot me an email at I am always around =)

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Post comment Comments  (0 - 10 of 11)
Craig1993 Aug 25 2011, 7:55am says:

Looking forward to this coming out, the concept sounds amazing. If you're still looking for a tester I'm more than happy to help =]

+1 vote     reply to comment
bob_gneu Creator
bob_gneu Sep 4 2011, 6:04pm replied:

We absolutely would love to hear from you. Testing is always an important aspect. Shoot us an email at, include some information about yourself, your background and we will get back to you as soon as time permits =D

+1 vote   reply to comment
nuxis351 Jul 27 2011, 9:20am says:

This looks quite interesting, i would like to see this completed

+2 votes     reply to comment
bob_gneu Creator
bob_gneu Jul 29 2011, 4:57pm replied:

Make sure you stay tuned. This game is an amalgamation of the POCs I've been working on over the last few years. Hopefully things will come together well enough.

+1 vote   reply to comment
thunderising Jul 10 2011, 9:02am says:

Use UDK's new progressive foilage system for grass and trees

+1 vote     reply to comment
bob_gneu Creator
bob_gneu Jul 20 2011, 2:06am replied:

Thank you, that will likely be done. The engine has a ton of really interesting tools to play with.

+1 vote   reply to comment
masternerdguy Jul 10 2011, 2:29am says:

I like this.

+1 vote     reply to comment
bob_gneu Creator
bob_gneu Jul 20 2011, 2:07am replied:

Thank you for the interest, i am currently looking for a group of ~ 5 testers that are reliable and willing to give me input on the evolution of the game. If you, or anyone else, are interested please shoot me an email at or on here with a PM.

Good Hunting!

+1 vote   reply to comment
ghost59 Jul 9 2011, 10:21pm says:

track one day one
im first to track

-4 votes     reply to comment
bob_gneu Creator
bob_gneu Jul 20 2011, 2:14am replied:

Heh, thanks, I think. The game is still evolving so i hope that you follow it well into the future. Thank you for the interest.

+1 vote   reply to comment
ghost59 Jul 25 2011, 7:49am replied:

no problem

+1 vote     reply to comment
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