The A.Typical RPG features everyday situations, tactical RPG gameplay, cartoony hand drawn art, branching storyline and a sense of humor in a strange town called whatever-this-place-is-ville. The game is based on the lives of a bunch of friends as they trudge through a college semester, with everyone in the town – ranging from bullies to real estate agents out to get them. Will they be able to survive?

Report article RSS Feed Gameplay trailer and website launch!

We launch the gameplay trailer of the A.Typical RPG, and our new website! And we also talk release dates.

Posted by Arvind on Jan 29th, 2011

Well, this is the moment! The moment that we have all been waiting for has finally arrived! And here it comes…

Surprise!

Oh yeah, I just got my pizza delivered! Now where was I? Right, The new A.Typical RPG gameplay trailer, obviously. Let me rephrase that particular statement to emphasize its colossal importance.

A.Typical RPG Gameplay Sneak Peek Released!



Expect a big announcement about a demo and pre-orders soon!

Plus, I also have a bit of a bad news - our initial estimate of a March 1 release date was very optimistic, which I am afraid we won't be able to meet. We'll keep you posted on this. We are a small indie team, and we would rather release late than release incomplete. Hope you understand.

I’ll let you enjoy the video now, visit the new Pyrodactyl site to find out more about the game. I’m leaving for now, my pizza’s getting cold.

Post comment Comments
Tokoya
Tokoya Jan 30 2011, 1:33am says:

Nice

+2 votes     reply to comment
Arvind
Arvind Jan 30 2011, 1:37am replied:

Thank you!

+2 votes     reply to comment
MarcusM
MarcusM Jan 30 2011, 4:05am says:

Looks very neat. I can't wait to give it a shot, and thanks for doing Linux!

+2 votes     reply to comment
Arvind
Arvind Jan 30 2011, 6:03am replied:

Thank you :)

+2 votes     reply to comment
EmanuelMontero
EmanuelMontero Jan 30 2011, 7:21am says:

Great work! I'm really happy to see new gameplay mechanics in RPGs :)
Just a small suggestion about the emotion-dialog system: if you portray both faces of the speakers during dialogs, you can show the emotion of the player character directly to the player when choosing emotions. Direct feedback of the protagonist emotions seems more adequate than just the colors of the emotion boxes.
Cheers!

+3 votes     reply to comment
Arvind
Arvind Jan 30 2011, 7:47am replied:

Reply failed. BTW we'll also have more than 1 character portraits :)

+3 votes     reply to comment
Arvind
Arvind Jan 30 2011, 7:45am says:

Great suggestion! Don't worry, that particular buttons of conversations are work in progress art - each button will properly represent an emotion when Henri draws them :)

+3 votes     reply to comment
Jokerme
Jokerme Jan 30 2011, 7:51am says:

Gameplay looks very nice.

+2 votes     reply to comment
Arvind
Arvind Jan 30 2011, 8:12am replied:

Thank you!1

+2 votes     reply to comment
twincannon
twincannon Jan 30 2011, 3:12pm says:

nice Arvind :)

+2 votes     reply to comment
feather240
feather240 Jan 30 2011, 7:55pm says:

This looks really fun. :D

+2 votes     reply to comment
Arvind
Arvind Jan 31 2011, 1:59am says:

Thanks twin and feather240 :)

+2 votes     reply to comment
wilbefast
wilbefast Feb 8 2011, 7:04am says:

Looking really Noice Arvind. You're right: having a good artistic really makes a difference. I need to find someone...
Sorry I don't comment as often as I probably should - life = hectic, etc. But I definitely want to play :)

+1 vote     reply to comment
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A.Typical RPG
Platforms
Windows, Linux
Developer
Pyrodactyl
Engine
Custom Built
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Official Page
Pyrodactyl.com
Release Date
Released Jan 31, 2011
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