A bit more: The Indie Game Magazine is a print and digital magazine that was started in October 2008 by Mike Gnade. Basically, Mike was sitting around while his wife was shopping and came up with the idea for IGM. Ultimately, it was the great initial surge of support from indie game developers and readers that led to the Indie Game Magazine evolving into a bi-monthly digital and print magazine. You can read more about the magazine and website’s humble beginning on MagCloud’s Blog. After about 18 months of steady growth and a successful ‘Pay-What-You-Want’ Promotion, the founders of IGM felt that it was time for an upgrade. In May 2010, Indie Game Mag 2.0 launched with a brand new look for the website and magazine…it was costly, but we’re hoping it will help solidify indiegamemag.com as a premiere source of indie gaming news and culture.

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September Devlog #1
Street Posse Showdown

September Devlog #1

Street Posse Showdown 0 comments

Apologies for not updating for a while! This update will talk in detail about a new feature in the game called activities. Enjoy yourself!

New team and new engine !
Crash Bandicoot Returns [New Team Upcoming]

New team and new engine !

Crash Bandicoot Returns [New Team Upcoming] 4 comments

I announce the resumption of the project but this time with a new team (under research) and a new engine.

Aloadae - Story Insight
Aloadae

Aloadae - Story Insight

Aloadae 0 comments

Welcome to another short development article. This time we will give you a insight into the story of our game. The small snippets which you can see here...

Aloadae - Environment Trailer
Aloadae

Aloadae - Environment Trailer

Aloadae 2 comments

Aloadae - Environment Trailer As we move forward with the development of Aloadae we decided to showcase some of the environment in a trailer. We also...

Judgment: Apocalypse Survival Simulation Update 28 - Alpha 8
Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation Update 28 - Alpha 8

Judgment: Apocalypse Survival Simulation 1 comment

This build is varied, with new content, new mechanics, usability fixes and even some cool new customization options. A new combat biome and several visual...

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