'Atajrubah' is the Arabic word meaning (an) 'Experience'. Atajrubah is set in a 1930's to 1940's era and is strongly influenced by Arabian Folklore and Architecture. The world is open for the player to explore either on their own or with their friends. Using the Oculus Rift for full immersion the player will discover hidden secrets and deadly enemies in a colorful and rich fantasy world. 

Built from the ground up to support the Oculus Rift and with VR in mind, the game will also be available to players who use conventional control methods and monitors. Atajrubah is a persistent world sandbox. Up to 30 players can join each other in adventuring, crafting, trade, exploration and combat against each other or hostile creatures such as bandits, ghul and djinn. 

With a planned common Lobby the player could choose to connect to our servers or host their own.Once you've bought the game you don't pay a single penny more, this is not a 'pay to play online' or 'pay to win' kind of game.The game is Pre-Alpha at the moment and focus is being put on getting all the vital systems in place , if there is enough interest I will consider early alpha access through Desura.

Best Regards

MrNexy

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Blog RSS Feed Report abuse Latest News: Atajrubah Development Update 2014-07-06

3 comments by MrNexy on Jul 6th, 2014

Hey there folks, its time for another update on the state of development for Atajrubah.
Before we get stuck into the details of what’s been going on since the last update, I’d like to take this opportunity to introduce you to our new team members. They're all fantastically talented and I can't wait to share their work with you all !

New Team Members

Tien Chi is our new concept artist and he’s been hard at work creating all sorts of concepts for us to work from.

Portfolio: Artoftienchi.com

Dan Hitchen is our new Character Artist and he has taken on the task of overhauling Atajrubah’s character assets.

Portfolio: Danhitchen3d.co.uk

Jeremy Davidson is a talented and experienced rigger and animator and he'll be handling the rigging and animation needs for the project.

Portfolio: Jezdavo.blogspot.ae

Comparison Video

Below you will find a comparison video showing just how much of a difference there is between the prototype made previously in the UDK and the current version of the game in Unreal Engine 4.

[Comparison Video : Atajrubah UDK Vs Atajrubah Unreal Engine 4]

Technical and Programming

I have been working on a wide range of things this past month. A great deal of my focus has been in the following areas:

- Hunger/Thirst System (Code re-integration and improvement from prototype)
- Inventory Manager (Code re-integration and improvement from prototype)
- Death and Respawn System (Complete re-write)
- Player/World interactions (Overlapping Actors and Trace based)
- UI R&D (Epic have chosen not to use Scaleform for UI in UE4 , so I have been shopping around for a new API)
- Player Character State Machine and Root Motion based movement.
- Day/Night Controller improvements.
- Underwater post process effects & Player buoyancy.
- Stamina System and improved player movement mechanics

Over the coming weeks I will be focusing more on Player/World interactions as well as UI research and integration. Once this work is done I can go about re-integrating and improving on both the crafting  and drag-drop inventory systems that I had in the prototype.

 Character Assets,Rigging and Animation Test

Dan Hitchen has finished texturing the game ready mesh for the male player character. In addition to that he has just handed off a game ready female character mesh for rigging.Once Dan.H has completed the textures for the female character mesh he will begin work on clothing assets with concepts supplied by Tien Chi.

We have chosen to go with fairly neutral features, this will allow us to go either way in terms of skin tone and facial features during character generation and allow for a degree of player customization.

Jeremy has finished rigging the male character and has been hard at work further refining the rig, we have been doing tests and working out any kinks in our animation pipeline.Once we have all the kinks ironed out Jeremy will get stuck into building the animation library.

[Male Player Character : Game Ready Mesh Textured ]

[Female Player Character: High Resolution Sculpt]

[Character Rig]

[Early Character Animation Test]

Art Assets

Dan Reese has been hard at work detailing art assets that the world of Atajrubah will be populated with.

[Art Assets]




Concept Art

Tien Chi has been hard at work creating awesome environmental and creature concepts for us. recently he has created a prop sheet for us to use in the creation of ruin assets and will create an environment concept painting , this should be completed before the week is at an end and will help guide us as we work on the environment art.

[Ghul Concept Art]

[Ghul Second Form Concept Art]

[Oasis Environment Concept]

[Environment Concept Art: Ruins Prop Sheet]

Screenshots






Conclusion

Atajrubah has come a long way in just a few short months and the community has grown substantially even at such an early stage. Thank you for taking the time to read this update and check out the images and videos, we've got some exciting things happening and the next couple months should see a lot of progress. As always feedback is always welcome.

Best Regards and Much Love
Mr.Nexy and the Atajrubah Team

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Post comment Comments  (10 - 20 of 30)
spoonybardisyou
spoonybardisyou Jan 22 2014, 2:37pm says:

Hi MrNexy, just a quick question.
Do you have any idea of the system requirements for the game yet? Do you think the game would be able to run on some lower-end machines, like a laptop for instance? Thanks!

+2 votes     reply to comment
MrNexy
MrNexy Jan 22 2014, 3:32pm replied:

At the moment I would have to say, a system with 4-8 GB or Ram and not too much below a GTX 550TI.The Alpha's code isn't fully optimized yet so it could change.If you're using a laptop I would suggest that you get a cheap laptop cooler.

GPU intensive applications usually warm them up fairly quickly and this can lead to unwanted stutter.

I hope that helps :)

+1 vote     reply to comment
spoonybardisyou
spoonybardisyou Jan 22 2014, 10:17pm replied:

Thanks for the quick reply. I'm really looking forward to this game!

+2 votes     reply to comment
MrNexy
MrNexy Jan 25 2014, 11:48am replied:

It would be awesome if you could forward me your system specs and OS :)

+1 vote     reply to comment
Sulieman
Sulieman Oct 20 2013, 1:26pm says:

f2p?

+2 votes     reply to comment
MrNexy
MrNexy Oct 22 2013, 5:33am replied:

This project is not f2p and there are no microtransactions , once you have purchased it you can play with no further charge.

+3 votes     reply to comment
aywan
aywan Jan 29 2014, 7:22am replied:

well but the alpha version is f2p, right ?
i'm downloading it now.

+1 vote     reply to comment
Wolfy11
Wolfy11 Jul 6 2013, 4:48pm says:

Hi MrNexy just wanted to ask a quick couple of questions:
1. will the player be able to establish a community?
2. will the player be able to build city and be a leader?

+3 votes     reply to comment
MrNexy
MrNexy Jul 6 2013, 11:42pm replied:

Hey there Wolfy11 :) Yes players will be able to band together and construct outposts together , who the leader is will be among a particular group of players is up to them :)

+2 votes     reply to comment
Guest
Guest Sep 8 2013, 6:55am replied:

I have some ideas how can I contact you

+1 vote     reply to comment
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Atajrubah
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