'Atajrubah' is the Arabic word meaning (an) 'Experience'. Atajrubah is set in a 1930's to 1940's era and is strongly influenced by Arabian Folklore and Architecture. The world is open for the player to explore either on their own or with their friends. Using the Oculus Rift for full immersion the player will discover hidden secrets and deadly enemies in a colorful and rich fantasy world. 

Built from the ground up to support the Oculus Rift and with VR in mind, the game will also be available to players who use conventional control methods and monitors. Atajrubah is a persistent world sandbox. Up to 30 players can join each other in adventuring, crafting, trade, exploration and combat against each other or hostile creatures such as bandits, ghul and djinn. 

With a planned common Lobby the player could choose to connect to our servers or host their own.Once you've bought the game you don't pay a single penny more, this is not a 'pay to play online' or 'pay to win' kind of game.The game is Pre-Alpha at the moment and focus is being put on getting all the vital systems in place , if there is enough interest I will consider early alpha access through Desura.

Best Regards


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Blog RSS Feed Report abuse Latest News: Atajrubah Development Update - 11/08/2014

0 comments by MrNexy on Aug 11th, 2014

Hey there wonderful folks!

I'm back with another update :)
The team and myself have continued to work hard on Atajrubah since our last update.
We have made a great deal of progress and currently have an early playable build , this is released to team members every one to two weeks via Steam for testing. I have taken the time to put together an update video to show some of this progress below:

[Atajrubah Development Update - 11/08/2014]

As we move forward with production and the UI becomes more fleshed out , we shall start bringing on outside testers leading up to a closed beta release and further testing before we launch on Early Access.

To that end I have setup a Trello board that the team and myself have been using to track development as we go forward. It is private to team members at the moment but we have plans to expose it publicly as Atajrubah enters closed Beta.

Technical and Programming

  • - First pass character locomotion animation integration.
  • - Third Person Functionality.
  • - Improvements to Death handling (player will now rag-doll on death)
  • - Stamina System.
  • - Toggle-able Torch Asset and shaders.
  • - Weekly Atajrubah Builds (currently at v 0.1.2 and distributed through Steam)
  • - Engine Upgrade to Unreal Engine v 4.3 .
  • - Further Day/Night cycle improvements(Nights are less dark now and the color pallet is more dark blue).
  • - Further User Interface R&D.
  • - Numerous bug fixes.
  • - Initial cloth simulation workflow


Dan Reese has begun work on the long list of interior prop assets, striving for ever higher levels of quality he has made several contributions to improving our asset production workflow. Below you can see some examples of what he has been producing lately.

[Bench Interior Prop Asset]

[New Explore-able Building Asset]

Character Assets, Rigging & Animation

Dan Hitchen has finished work on both the male and female character models, this includes textures and game ready mesh assets.Jeremy has ensured that both the male and female character models are rigged, making sure that animations can be shared between them and indeed any other bipedal characters going forward.
He has also been making great headway with the animation library. At present Jeremy is about 71% of the way through creating all the locomotion critical animations that we'll be using for our bipedal characters.

[Male and Female Player Characters]

Dan Hitchen continues to deliver new content and has been making swift progress with the clothing assets, handing off the various clothing items in the screenshot below.Further to this I have begun developing a workflow using NVidia's Apex tool set for cloth simulation. I shall post an update and video once I have results to show.

[Male Character Clothing W/First Pass Textures]

Concept Art

Tien Chi has been putting a lot of hard work into these awesome illustrations, its been a real pleasure working with him. Tien created three sheets of costume designs, then we picked one of the designs to work from in a tiered illustration.

[Atajrubah Male Costume Designs]

He then crafted this great high resolution,tiered costume illustration showing some possible gear configurations. I do like how everything is amplified in the third tier, if I saw this player's silhouette on the horizon I wouldn't be sticking around.
In addition to this he has created a wonderful piece of environment art to guide us in constructing ruined environments for players to explore.

[Tiered Player Character Illustration]

[Ruined Environment Concept]


Thank you for taking the time to read this update and check out the images and video.I am constantly amazed and humbled by the productivity,professionalism and patience of the team.  As I do for my team members regularly I want to take this opportunity to thank you for your continued support as we move forward with development.
 Thoughts and feedback on the update are always welcome.

Best Regards and Much Love
Mr.Nexy and the Atajrubah Team

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Post comment Comments  (10 - 20 of 33)
sgmongo Feb 6 2014, 8:17am says:

Hi, I recently stumbled onto this project. Looks amazing so far, but I'm looking for a planned feature list, like those seen on the back cover of so many games. Could you add one to your summery at some point?

Craft over 1 million items.
Defeat over 45 creatures and bosses.
Create your own kingdom.
Open world representing around 1 billion kilometers.
Magic and combats systems including Blah blah blah.

I just want to get a feel for whats in the future for this project now that I'm tracking ^.^

+2 votes     reply to comment
kireocmer Jan 30 2014, 2:42pm says:

Is there a windows dowload 64 bit?

+2 votes     reply to comment
MrNexy Jan 31 2014, 2:34am replied:

Not at the moment, though the 32 bit version runs just fine on 64 bit systems.

+1 vote     reply to comment
spoonybardisyou Jan 22 2014, 2:37pm says:

Hi MrNexy, just a quick question.
Do you have any idea of the system requirements for the game yet? Do you think the game would be able to run on some lower-end machines, like a laptop for instance? Thanks!

+2 votes     reply to comment
MrNexy Jan 22 2014, 3:32pm replied:

At the moment I would have to say, a system with 4-8 GB or Ram and not too much below a GTX 550TI.The Alpha's code isn't fully optimized yet so it could change.If you're using a laptop I would suggest that you get a cheap laptop cooler.

GPU intensive applications usually warm them up fairly quickly and this can lead to unwanted stutter.

I hope that helps :)

+1 vote     reply to comment
spoonybardisyou Jan 22 2014, 10:17pm replied:

Thanks for the quick reply. I'm really looking forward to this game!

+2 votes     reply to comment
MrNexy Jan 25 2014, 11:48am replied:

It would be awesome if you could forward me your system specs and OS :)

+1 vote     reply to comment
Sulieman Oct 20 2013, 1:26pm says:


+2 votes     reply to comment
MrNexy Oct 22 2013, 5:33am replied:

This project is not f2p and there are no microtransactions , once you have purchased it you can play with no further charge.

+3 votes     reply to comment
aywan Jan 29 2014, 7:22am replied:

well but the alpha version is f2p, right ?
i'm downloading it now.

+1 vote     reply to comment
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