Another Castle combines classic platforming gameplay with the randomness of a rouguelike. You play as Andy, a kid who's looking for a random item, whether it be a kick ass magical sword, a wizard hat, or royalty. To find the item you must run, jump, and fight your way through a randomly generated castle. When you beat the game, you sadly won't get the item, as it's always in another castle. Instead, the item is now unlocked and can be found in future playthroughs of the game.

You can play the current prototype at AnotherCastleTheGame.com

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Lightning Golem overworld Cave
Blog RSS Feed Report abuse Latest News: The alpha for Another Castle is out now!

0 comments by UncadeDave on Feb 12th, 2014

Version 0.3 is out now, and is also the first publicly available version of the alpha. You can buy it, as well as try out a free web version at AnotherCastleTheGame.com 

I’m excited about this release because I now have the basic skeleton of the game in place, and with future updates I can focus primarily on making the game fun, adding crazy stuff, and just generally fleshing out the game. From this point on I should also be able to make more frequent updates, ideally every 2 - 4 weeks as opposed to every few months.

The Soundtrack

Since this is a random game, I’ve decided it would be fun to have a few different composers contribute tracks to create a more varied sound throughout the game.

I’m excited to announce that the first composer for the soundtrack is Magnus “Souleye” Pålsson. Magnus made the music for VVVVVV, which is quite honestly my favorite video game soundtrack of all time, so I’m really happy to have him on board. He’s created four tracks for the game which are all in version 0.3, and I especially love the funky titular track “Another Castle”.

Overworld

This update adds a basic overworld to the game. Right now the overworld is the same every time you play, but in the future I’ll be making it random. You can walk around levels in the overworld which probably doesn’t make a lot of sense right now, but in future updates I’ll be adding random encounters and other things to encourage you not to skip levels. I want going off the path to become a high risk / high reward, as well as quite surreal, strategy.


Castle Levels

0.3 also adds castle levels to the game. With the Castle levels I now have all three basic level types added to the game, Outside, Cave, and Castle. While Outside and Cave levels can be found anywhere in the overworld, Castle levels are only found right now at the last two levels of the game.


Other Stuff


This update also adds lightning golems:


Suicidal Fireballs, iceballs, and lightningballs:

 
And baby fire dragons:


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0.06 Windows

0.06 Windows

Jan 29, 2013 Full Version 3 comments

This version adds a freeze ray, summon shark, space suit, and redesigned Andy.

0.06 Mac

0.06 Mac

Jan 29, 2013 Full Version 0 comments

This version adds a freeze ray, summon shark, space suit, and redesigned Andy.

0.05 Windows

0.05 Windows

Dec 7, 2012 Full Version 0 comments

This version adds a jetpack, flamethrower, spinning platforms, bouncy mushrooms, lava, and a fire golem to the game.

0.05 Mac

0.05 Mac

Dec 7, 2012 Full Version 0 comments

This version adds a jetpack, flamethrower, spinning platforms, bouncy mushrooms, lava, and a fire golem to the game.

0.04 Windows

0.04 Windows

Nov 2, 2012 Full Version 0 comments

This version adds spells, clothing items, and falling platforms

0.04 Mac

0.04 Mac

Nov 2, 2012 Full Version 0 comments

This version adds spells, clothing items, and falling platforms

Post comment Comments  (0 - 10 of 12)
Tizz98
Tizz98 Feb 4 2013, 8:09pm says:

It works very good for me but I feel like the jump height needs to be bigger, it's hard to make big jumps and reach higher platforms. But overall, very good game! I like the pixel art!

+2 votes     reply to comment
UncadeDave
UncadeDave Feb 5 2013, 1:17am replied:

Thanks! I think I'm going to try and make the jumping a bit more forgiving in the next update.

+1 vote     reply to comment
JenHaav
JenHaav Mar 11 2013, 3:59pm replied:

The jumps are just right! No need for that.
+ If you get your hands on a jetpack you are suited to go everywhere.

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 4 2013, 3:56pm says:

8.also will there be a minj map or map

9.will the overword be enpty or will it cobtain specil dungeons or oplaces syudff like that?

+2 votes     reply to comment
UncadeDave
UncadeDave Feb 5 2013, 1:18am replied:

overworld will contain special level types

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 4 2013, 3:53pm says:

also will thwre be bosses?

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 2 2013, 2:03pm says:

Also will there be ltos of bosses?

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 2 2013, 2:02pm says:

Awomse cope of questinos

1.Are oytu thinkign of adding side quests to the game?

2.How many enviroemtns are you going to have in the final release?

3.Is there going to be a hige number of iteams and enyes to ciollect and battle agaist?

4.How will the overworld work?

5W.Will you add qa map in furture releases?

Your voice is awsome

+2 votes     reply to comment
UncadeDave
UncadeDave Feb 5 2013, 1:16am replied:

it's hard to answer your questions, as the scale of the game will largely depend on how successful the Kickstarter I'm going to run relatively soon is. I'll give it a shot:

1 - There will definitely be mini games, as well as secret paths in the game.

2 - No idea at this point, minimum 5 different climates

3 - Yes lots of items! at least 100. Lots of enemies as well, no idea on the number yet.

4 - I'll be showing it off later

5 - a level map is a definite possibility, not sure yet

6 - there will be bosses, not sure how many yet

Thanks!

+2 votes     reply to comment
UncadeDave
UncadeDave Feb 1 2013, 11:35pm replied:

Awesome, thanks!

Just to let you know, the end text is just a placeholder for the prototype. You won't be able to unlock items by beating the game until I've implemented the overworld :)

+3 votes     reply to comment
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Another Castle
Developer
Uncade
Engine
Unity
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Official Page
AnotherCastleTheGame.com
Release Date
TBD
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Platformer
Theme
Fantasy
Players
Single Player
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Indie
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Latest tweets from @uncadegames

Have you ever wanted to take up the simple life and just be bread? I know I have. T.co @thing0ftheweek

Oct 17 2014, 10:40pm

Also started working on the random encounter system #screenshotsaturday T.co

Feb 22 2014, 8:33am

Working on a butterfleye boss #screenshotsaturday T.co

Feb 22 2014, 8:32am

@JohnPolson most definitely! So many awesome flappy games

Feb 20 2014, 6:22pm

@indiegamescom Oh this looks niceOH GOD TURBO SPEEEEEEEEEEED

Feb 20 2014, 2:22pm

Cyberpunk game jam looks cool #cyberpunkjam #voteshades T.co

Feb 18 2014, 4:31pm

@Tiyuri Thanks, I'd love to talk! Hit me up at @uncade.com">David@uncade.com

Feb 16 2014, 7:51am

USA! USA!

Feb 15 2014, 10:22am

@BoxHouse_TJones @MPSouleye Thanks! The tunes are quite kicking :)

Feb 12 2014, 4:05pm

The alpha also contains some awesome music by @MPSouleye

Feb 12 2014, 11:17am

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Another Castle
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