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EDGAR is a 2D adventure platformer starring the father of Gothic poetry, Edgar Allan Poe. Fight monsters and get loot as you chase Jack the Ripper through an alternate version of Victorian London. EDGAR is currently being developed in Unity3D by a small of team of developers. The goal of EDGAR is to create a 2D lootfest with heavy influences from Gothic literature, while combining it with imaginative gameplay and quirky customization. Bram Stoker's Dracula, and over a dozen other literary classics will have deep-rooted places within the plot of EDGAR, giving players a chance to get a "feel" for the Victorian era, even when the game is presented in a fantastical manner.
6 comments by CptSteam on May 2nd, 2013
Last week we showed off some of the guns we've been creating, but I have a confession to make - we didn't really have a plan. And that's alright as far as I'm concerned because the act of generating those guns eventually led to a plan. So today we'd like to talk about weapons, and inventors.
All of the guns in EDGAR are the handiwork of at least one Victorian inventor. Some may be unidentified if the origin is mysterious, but in general, every weapon will have an inventor associated with it. Each inventor creates guns with their own aesthetic, stat ranges, and even special bonuses.
In order to establish backgrounds for these "designer weapons", we've started looking into the lives some of the era's most brilliant minds. Sprinkled throughout our imaginary stories, will be facts and half truths. People who actually interacted will team up to make weapons, organizations who actually existed will be have secret, shadowy actions. The most important part about telling a lie is putting just enough truth in it to make it believable. I don't pretend that our stories are believable, but they straddle the line between real and imagination, which is a quite interesting place to be.
In the journal section of the game, players will be able to go read about the various characters, locations, and stories they've already encountered. Here are some examples of the inventor's stories:
George and Robert Stephenson, a father and son duo, were pioneers in the steam engine and locomotive fields. For many years the pair created and improved all sorts of steam-powered technology. After the completion of the Stockton and Darlington Railway in 1825 (which marked the first time passenger traffic had traveled by steam) the interests of the two separated. George continued to expand Britain's railroad infrastructure, while Robert, influenced heavily by fellow inventor and friend Jacob Perkins, began experimenting with steam-powered firearms. With George's railroads covering a majority of the expenses, Stephenson & Stephenson soon became the primary manufacturer of steam-powered weaponry.
Stephenson & Stephenson guns use dark woods, dark metals, and brass. Their firing is recognizable by the sight and sound of escaping, pressurized steam.
Founded in 1845 by August Wilhelm von Hofmann, the Royal College of Chemical Agents was a secret society composed of the world's most brilliant chemists. These men performed dangerous experiments in darkened basements, discovering new chemical reactions everyday. Rival organizations, such as the less brilliant "London Atoms" or the greedy, gold obsessed "Alchemists", began attempts to steal their secrets and infiltrate their ranks, forcing the College to begin carrying arms in self defense. What started as anesthetic needles hidden in their gloves quickly turned into full on chemical sprayers and acid capsule bullets as this unseen war waged in the shadows of the scientific community.
RCCA guns are recognizable by the clear beakers and tubes containing an assortment of colorful liquids.
A fruitful collaboration spanning the years between 1852 and 1856, placed a handful of powerful fire weapons on the market. Together James Prescott Joule and William Thomson 1stBaron Kelvin, in addition to establishing the first and second laws of thermodynamics (respectively), created limited run lines of, what they called, "fire throwers". Using their profound understanding of heat and machine energy to contain the scorching hot temperatures within the weapons, JT Dynamics were able to put "Greek Fire" into a relatively safe and easy to use package for everyday use.
JT Dynamics guns are recognizable by their coal black color, as well as the pilot flame located just outside the muzzle of every gun.
I hope you enjoy our alternate history as much as we do, and as always, thanks for reading!
- Wrought Iron Games
Latest tweets from @edgarallanpwnd
@KactusOTP @GuardianKitsune We're working on getting some upgrades you can spend those hard earned gears on!
4hours 16mins ago
Thanks @KactusOTP there's more to come!
6hours 44mins ago
Thanks @dayoftheouya for the write up on EDGAR! T.co
May 17 2013, 1:24pm
Half Truths are the Best Kind of Lies - Devblog update. Learn more about our pseudo-historical content! T.co
May 2 2013, 10:39am
@WanyoDos a heart...that's a good idea to add to that column. Thanks!
Apr 30 2013, 4:19pm
@Wy477Wh173 Thank you!
Apr 30 2013, 2:09pm
Here's a preview of what will be in this weeks devblog update. T.co
Apr 30 2013, 2:02pm
Bringing new life to dead inventors with imaginary feuds, weaponized inventions, and plain ol steampunk aesthetics.
Apr 30 2013, 9:11am
Check out all that we've done this week by checking out #ScreenshotSaturday T.co
Apr 27 2013, 12:36am
We're within the top 100 on IndieDB right now! T.co
Apr 26 2013, 4:28pm
Heres a tip, on the loot make sure that weapons aren't just tiered. You need to give the players a wide variety of choices. Do we want the two swords that are fairly weak alone, but good together, and how does that compair to a slow gun that the bullets explode on impact? Tiering the weapons ends up with Does stat A beat stat B
The tiers are going to be more of a wide grouping. For example, weapons within the lowest tier might do anywhere between 1 and 50 damage. You will still need to compare individual weapons, especially when it comes to extra buffs and bonuses.
I'll be using this game in an upcoming video, would you mind sending me a shot maybe minute of just random non editing gameplay?
The video we have on here is all in game. Would that work for you? If so you can get it here Youtube.com
Well I'm putting it on the list of games to watch in 2013 and its whatever clips you want to show you game off as.
Hey there! We had to migrate from one Unity plugin to another, which means there wont be new footage incoming until we get everything up and running with this new tool. If you want to use the video footage we've already released however, I would love to help get you the file in whichever way is best for you.
Alright! I'll see what I can get you!
DEMO DEMO DEMO DEMO.... demo? please
You wouldn't want to play it as it is now. Its still buggy and we still have more features to add. We're working on getting one out soon though!
That's where the infinite mode comes in. It will be a randomized, infinite level where it just gets tougher and tougher until you give up or die!