In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Mobile GUI Example
embed
share
view previous next
 
Post comment Comments
InvaderGames
InvaderGames Nov 22 2012, 3:38pm says:

Looks pretty good, but wouldnt the X/C buttons feel better if they were lower on the screen? think NES and SEGA joypads ;)

+1 vote     reply to comment
seagaia
seagaia Nov 27 2012, 8:18pm replied:

yeah, logically you can press in the top half to hit them. i'll probably move the graphics down to make it appear that way!

+1 vote     reply to comment
rogervanzant
rogervanzant Dec 29 2012, 12:03am says:

Freaking awesome. Need more 2D gaming @_@

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Type
Entertainment
Date
Nov 21st, 2012
By
seagaia
Size
800×475
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only