In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

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Mobile GUI Example
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InvaderGames Nov 22 2012, 3:38pm says:

Looks pretty good, but wouldnt the X/C buttons feel better if they were lower on the screen? think NES and SEGA joypads ;)

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seagaia Author
seagaia Nov 27 2012, 8:18pm replied:

yeah, logically you can press in the top half to hit them. i'll probably move the graphics down to make it appear that way!

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rogervanzant Dec 29 2012, 12:03am says:

Freaking awesome. Need more 2D gaming @_@

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Nov 21st, 2012
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