In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

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Martanz
Martanz - - 479 comments

That looks great! Keep it up guys!

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trianglegames
trianglegames - - 23 comments

Very cool! I love what you're doing with this game

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Description

We're using this for one area in the game. Not this area, but it shows the filter well.

A static filter I made today for a later area of Anodyne (applied to an early area).


How does it work?


It grayscales the image to a set of N shades linearly between 0xffffff and 0x000000. Then, I used a partial implementation of this: En.wikipedia.org . For every pixel, I grayscale it, then I make a measure of the "error" in doing so (since I lose some information about the pixel's color when picking which of the N shades of gray to give it). That error is added to the pixel just below the current pixel, so that the colors change a little bit.


The amount of error I use changes every few frames to give that moving static effect.


Combined with some lighting, this can make the scene look very cool.