Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and primary weapon. Each player character can carry additional weapons including a flamethrower, pulse rifle, smartgun, pistol, RPG, and many types of grenades. The player controls one marine at a time, issues orders to the others using context-sensitive commands, and may switch between characters at any time.

Description

Change log: - V2 Colour (really close to the demo) - You can combine every effect. For example: - Vanilla with DOF but no AO. - Helmet Cam without DOF - Etc…. Shots in the rar. For more information and install, look into the Read Me.

Preview
ReShade 2.0 form TemplarGFX V2 Mod and Helmet Cam
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zacury
zacury - - 308 comments

with this mod, game is keep crashing on first campaign mission.
when i release keyes and go through next room, then <crash>
i have restart several times. and keep crashed in that place.

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

This is strange...I got no crashes with ReShade 2, so far.

You got every effekt enabeld? I know there is loading a new skript in the backround, when you walk with keyes trough the room. I only got this crash one time, with the V3 Mod and vanilla graphics.

Try to test it without my twekas (vanilla).

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zacury
zacury - - 308 comments

Problem solved. :D thank you.

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

What was the problem?

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zacury
zacury - - 308 comments

When i was restart, i was press <restart campaign> button.
i should press <exit game> and play new campaign that time, but i didn't...
simple reason. :p

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JimmyCognitti
JimmyCognitti - - 70 comments

Can you say that again? (But this time in English).

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Comanche_Prime
Comanche_Prime - - 1,926 comments

You should put this into Addons section to the mod...
Just to not lost it)

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

Good idea! TemplarGFX is welcome to put this on his mod side, area.

To put this into the addon section from A:CM global, it will go under.

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jamesdickinson963
jamesdickinson963 - - 399 comments

how would I do that? I'll send you a mod group invite

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

THX for the invite!

Fell free to upload my tweaks on your TemplarGFX overhaul side, if you can´t build ReShade 2.0 into the installer.

I know, it´s a little bit diffrent to ReShade 1.1. Everyone have to make his unique profile, to make this running proper. Just copy and paste into bin32 dosen´t work for ReSahde 2.0, so far.

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General_Bradly
General_Bradly - - 833 comments

The reshade.exe didn't run for me, I am running windows vista. Tried to run as admin and in comparability mode. Does it not work with vista for some reason? I tried it on another computer that had Windows 7 and it worked there.

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

ReShade supports all of Direct3D8, Direct3D9 + Ex, Direct3D10.0 - 10.1, Direct3D11.0 - 11.3 and OpenGL. A computer with Windows Vista or higher (Windows 7, 8, 8.1 and 10) and the DirectX end-user runtime installed is required.

This is from reshade.de

You got NetFramework 2,3.5 or 4 installed? And the last DX Version for your rig?

Sometime the Antivirus collieded with the Assistant.exe . Try it without Antivirus monitoring or realtime service.

Do not start the the preview.exe!

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General_Bradly
General_Bradly - - 833 comments

I will try it again after trying you recommendations, thanks!

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Guest
Guest - - 689,424 comments

I got this mod working, love it. BUT.. it prevents TexMod from working to load custom textures. Any idea what's going on?

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Jup_Kozlowski Author
Jup_Kozlowski - - 217 comments

Hmmm...it´s possible that TexMod dosen´t work with ReShade 2.0...

Wich exe did you choose in ReShade to start up ACM? When you start ACM over TeXMod (what I guess), try to set the TexMod.exe in ReShade.

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Iron_
Iron_ - - 212 comments

This does not work for me at all, sadly.

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Iron_
Iron_ - - 212 comments

I'm an idiot. It works perfectly.

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