This is same as v1.2, but also replaces Mk2 Pulse Rifle model with Mk1. It's only visual change. Made it by replacing Mk2 mesh with mesh from Hudson's PR and removing Hudcon's decals.
Survival Mod for Aliens: Colonial Marines.
It's goal is to make game more Survival and less COD like. It tweak weapon parameters to be accurate to the Movies universe, and do make real damage to an Aliens. Aliens now are real threat, no more fistfighting with the most deadly killing machine in the universe, if tey get you - you are allmost for shure are a deadman. NPC marines and mercs are now deal some more damage to aliens too, they now have steel BB instead of rubber bullets.))
Latest version is up.
Added Mk1 Pulse Rifle version.
Changes to gameplay:
Weapons:
1.PulsRifle damage x1.455, rate of fire 900, magazine size 95, max ammo caried 380 (4 magazines)
2.Pump ShotGun damage x1.43
3.Smart Gun damage x1.57, rate of fire 1200
4.Sentry Gun damage x1.5, rate of fire 1100
5.Auto Shotgun damage x1.6
6.Submachine gun damage x1.4
7.Battle Rifle damage x1.5
8.Assault Rifle damage x1.43
9.Plasma Rifle damage x1.52
10.Service pistol damage x1.57
11.Battle pistol damage x1.512.All legendary weapons damage about x1.5 All NPC damage are 0.15 of Player's damage. Enemyes and Friendlyes are equal.
Aliens:
1.Lurker mele damage x3
2.Soldier mele damage x3
3.Spitter acid damage x3
Instructions:1.Remove (BACKUP!!!!) PecanGame.upk and PecanGame.upk.uncompressed_size files from SteamsteamappscommonAliens Colonial MarinesPecanGameCookedPCConsole2.Copy PecanGame.upk from archive to SteamsteamappscommonAliens Colonial MarinesPecanGameCookedPCConsole3.Start game. without PecanGame.upk.uncompressed_size game will recognize uncompressed moded upk normally.
Made by Battou (Andrey Egorov) Russia.))