Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and primary weapon. Each player character can carry additional weapons including a flamethrower, pulse rifle, smartgun, pistol, RPG, and many types of grenades. The player controls one marine at a time, issues orders to the others using context-sensitive commands, and may switch between characters at any time.

Report abuse Real Pulse Rifle 900RPM and 95 clip
Filename
RealPR.rar
Type
Other
Uploader
agatsuma
Date
Mar 21st, 2013
Size
31.38mb (32,906,740 bytes)
Downloads
198 (1 today)
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Description

This mod makes Mk2 Puls Rifle to shoot 900 rounds per minute and have 95 rounds clip size, like in the movie.) Enjoy!) Instructions below.


Instructions:1.Remove (BACKUP!!!!) PecanGame.upk and PecanGame.upk.uncompressed_sizeĀ  files from Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole2.Copy PecanGame.upk from archive to Steam\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole3.Start game. without PecanGame.upk.uncompressed_size game will recognize uncompressed moded upk normally.
Made by Battou (Andrey Egorov) Russia.))

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Real Pulse Rifle 900RPM and 95 clip
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Yautja-DK
Yautja-DK Mar 21 2013, 4:58pm says:

So basically, it's a hack?

+1 vote     reply to comment
agatsuma
agatsuma Mar 21 2013, 5:08pm says:

Technicaly speaking - yes. But you cant cheat in MP. all players use Hosts parameters as far as I know. So if host using it - all have the same 900rpm rifle, if you have mod, but host do not - in mp you will have standart. I've don this mod for SP, because movie rifle has 900rpm and 95 rounds clip.

+3 votes     reply to comment
zacury
zacury Mar 22 2013, 12:53am says:

I wanna shoot automatic to use the hudson's pulse rifle.

+1 vote     reply to comment
Guest
Guest Mar 22 2013, 11:37am says:

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agatsuma
agatsuma Mar 22 2013, 12:30pm replied:

Yes, you can use TexMod as usual.

+2 votes     reply to comment
blackxs1987
blackxs1987 Mar 22 2013, 7:41pm says:

Thank you so much! I was waiting for Gearbox to do this change, but maybe I could wait for eternity without you. :D

+1 vote     reply to comment
Guest
Guest Mar 25 2013, 11:27am says:

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agatsuma
agatsuma Mar 25 2013, 11:45pm replied:

Hi, if you are not "The_Enigma", then you are second one with that problem. I cant recreate that crash on my machine, so I realy cant say what causing a problem. v2 changing only a few weapon params so I dont think it can couse a crash. If you return original upk and upk.uncompressed_size will game start? What language version are you playing? (who knows, may be it is somehow related)

+1 vote     reply to comment
The_Enigma
The_Enigma Mar 28 2013, 8:32pm replied:

agatsuma, I was using the original version of ACM with your mod when it crashed. When I updated, the mod worked fine. If you haven't updated yet, update! The mod will work fine if you do.

+1 vote     reply to comment
High_Scorpion
High_Scorpion Mar 26 2013, 3:02pm says: Online

THIS IS AMAZING!
You Can Make A Beta Pulse Rifle?

+1 vote     reply to comment
agatsuma
agatsuma Mar 28 2013, 1:32am replied:

Thanks.) Beta Pulse Rifle? What is it?

+1 vote     reply to comment
The_Enigma
The_Enigma Mar 28 2013, 8:48pm replied:

The pulse rifle with the animation here: Youtube.com

+1 vote     reply to comment
agatsuma
agatsuma Mar 29 2013, 3:44am replied:

There is no such model in game.( but I've made mod that replaces mk2 PR with mk1 from the movie.) Look in downloads, added it last night.)

+1 vote     reply to comment
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Aliens: Colonial Marines
Platforms
Windows, PS3, X360
Developer
Gearbox Software
Publisher
Sega
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Official Page
Sega.com
Release Date
Released Feb 12, 2013
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MD5 Hash
614874badc48a564f9047dd6b42bc47d
Related Games
Aliens: Colonial Marines
Aliens: Colonial Marines Single Player First Person Shooter
Related Engines
Unreal Engine 3
Unreal Engine 3 Commercial Released Aug 31, 2007
Related Groups
Gearbox Software
Gearbox Software Developer
Sega
Sega Developer & Publisher