Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

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thewonderboy Jan 20 2012, 4:46am says:


Not even 99% of commercial ganes have any sort of GRs but here they are in a custom built engine that is based on a over century old game engine XD

If they arent that complex why does nobody except crysis use them ? Its not like... That they ruin the scenery like extensive motion blur...

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Irritant_new Author
Irritant_new Jan 20 2012, 10:12am says:

I really don't know why more games don't have it to be honest. It's not terribly performance costing.

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Hell_Diguner Jan 20 2012, 2:00pm replied:

Consoles need every bit of power they can. Also sunshafts don't occur often in real life... only when there is a lot of material in the air.

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TheHappyFriar Jan 20 2012, 10:09pm replied:

But they look awesome. :) Halo did them very well & so did Serious Sam 1. I'd enjoy to see them more in games.

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Another new glsl shader, this time we are creating "godrays" that emanate from the sun. Not quite as complex as it looks, but certainly a nice effect to be sure.

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Jan 20th, 2012
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