Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.
For Alien Arena 2012, we are ramping up some things with the renderer. One of the new features is that we added subsurface light scattering to our shaders. Subsurface light scattering is what happens when light enters a translucent material, such as skin, or in this case, an exposed brain :) The light rays enter the material, bounce around, creating a glowing effect around the rim. Think of how it looks when you hold a flashlight up behind your hand, to illustrate. We are able to approxiamate the effect in GLSL as demonstrated.