Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

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Media RSS Feed Report media Ragdoll Test 2
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stevenjb Oct 16 2010, 10:54am says:

Wow, that is amazing!

+2 votes     reply to comment
CommunistCake Oct 16 2010, 10:58am says:

That looks awesome, although a little on the floppy side.

Also, just curious, will the flamethrower model will ever be updated?

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Irritant_new Author
Irritant_new Oct 16 2010, 12:22pm says:

The FT may one day get an update when I go on another model binge :)

The ragdolls right now are pretty basic, but I am adding a ton of configurable parameters that will allow the modeler to edit his constraints, resistance, etc. Right now we are restricting it to humanoid skeletons, but that may change down the road.

+1 vote   reply to comment
fightermedic Oct 16 2010, 1:01pm says:

cool thing

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thewonderboy Oct 17 2010, 11:15am says:

i personaly dont like ragdolls but have to say that the way how his head and throath moves is ******* hilarious. alot better than i excepted overall

EDIT: lol and the last ragdoll death is epic :D he almost lefts hang there with because the foot stucks on that wooden blanks :D

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A second test of our ragdoll code using Open Dynamics. Here you can see we are much closer to completion.

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Oct 16th, 2010
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