At its core, the game is about designing airships and fighting with them. Ships are put together out of modules, and the layout of modules matters a great deal: everything on board is done by individual airsailors who need to run around, ferrying coal, ammunition, water and repair tools - and sometimes their fallen comrades.
You can command fleets of airships both against the computer and against other players across the Internet.
In addition, there is a single-player strategic mode, where you use your fleet to conquer city after city, unlocking new modules and bonuses with each of them.
The game has an authentic-ish system of heraldry where you can create your own coat of arms, and register it with the game forums as unique to you.
In Heroes & Villains, you can recruit ship captains and city governors to your cause.
Captains improve your ships’ performance, and can use their abilities to turn the tide of battle. You can outflank enemy ships, cripple engines, create smokescreens, and more. Some captains also have unnatural powers that let them control the weather, confuse your enemies, or even raise the dead.
Governors can be assigned to cities to reduce unrest and increase productivity. Some of them can also issue temporary edicts such as declaring martial law, hosting a masked ball, or using the citizens for gruesome experiments. Others can get rid of monsters or pirates for you. All for a price.
Captains and governors react to events and your actions. A peace-loving governor may quit if he sees you commit one too many war crimes, whereas a researcher can gain experience from dissecting the monsters you kill. As time goes on they can change - for better or worse - and a few of them can become famous enough to re-unite the warring city-states, providing a new path to victory.
As for your crew, assuming they don’t get killed in battle, they can gain experience, especially if trained by a suitable commander.
Finally, your realm can become entangled in various incidents that require you to determine - or guess at - what your opponents will do. Are they willing to risk war over a trade dispute? Is that charming nobleman an asset or a spy? Is your governor’s clever plan going to work? Are you willing to accept the help of heretics?
The character art is created by Samma van Klaarbergen, and the DLC features several new pieces of music by Curtis Schweitzer.
The DLC will release on Steam, itch and GOG sometime in 2023, cost $8.99, and you can wishlist it on Steam now.
The diplomacy update will come out in August 2022. It's tentatively called "Airships: Conquer Together".
Diplomacy in most strategy games is kind of... meh. Here's how I hope to do better.
Rundown of a weird and stupid bug I found and fixed in the game's combat AI.
After five years of dev, my steampunk shipbuilding RTS has launched.
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hey guys sorry... im new here...so....
how do you run the game?
somebody should make a lets play where its one city defence get money and build defences only i want to see how that will play out.
I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.
Wow! what a nice and original idea. Looks very fun! follow! =D
Looks like a whole lot of fun...and chaos. Definitely tracking this!
Great idea - keeping an eye on this :)
I love this game soooo much! HAHAHAH!
Are you planning on adding a map for Multiplayer? I have friends getting the game. Although it looks like they are waiting for another option besides paypal to pay with. .
The issue with making a MP map is that combats and strategy work at different timescales, so you'd spend a lot of time waiting for other peoples' fights. Not sure how to fix that.
Re: PayPal - what kind of payment method would they like? I totally understand that it's not exactly everyone's first choice. Am up for anything, including stuffing money into an envelope. :P