In the Sinai Desert, at 50km of Jerusalem.
An old Catholic monastery aged slowly under hot sun of the desert land, watching over each sunset. Enthroned like a tower, he protected the Holy Land, ensuring such a guardian with an eye always on the horizon. This place named "Mar Saba".
You are an young Israeli, named Tzahal, and you've recently lost your father in the desert. So the young man decided to go in search of his father. He reach Mar Saba, a city complex on a river cliff, with an Old Catholic Monastery.This place are very well defended, for this kind of place. The population are young, exhausted and scarred. Tzahal meet there "Pierre", the father of this Monastery. Pierre was a man with a good value, a man of honor. Young, Strong & Smart, Pierre look's more like a soldier than a priest.
Tzahal decide to rest here for a night, but Pierre advised him not to. He explained that the night fell, the monastery became the theater of gloomy and dismal scenes. Each full moon, the Father and his priests defends this side of the river and the HolyLand against an indescribable evil. An hords of Vampire, of Zombie and Wolf Man unfurl from the darkness. And tonite.. it's a full moon night. Pierre knows that if he lets him go Tzahal in the desert tonight, he will die. Tzahal going to take place in this nightmare.
A big part of Story was writed. But I need a Good English writer to help me with the dialog. The most part of the mapping are done.
In first time, I need Concept Artists(2), to make some reference image of monster for the character modeler. So I presume I need a Character Modeler(2), one for the good side, and one to create mobs. Need 1 3D Artist to create prop's assets, like crate, pillar, stair, and other movable part. And two another 3D Artists to make all of Structures. We also need an environment artist to make Vegetation and Rock Assets1 texture Artist, to create all texture we need, so i'm not bad in texturization, so i can do this job too for this first draft.
So... I assume the job of level design and the texture job, until the second draft, with another member of "Brainless Corp". "Brainless Corp" assume the entire Infography, Design, the QA and the Promotional/Publicity Job's.
FIRST DRAFT NEED'S:
2 Concept Artists
2 Character Modelers ---- Create Good Side Character (like Tzahal, Pierre & the Priest Army)
------> Create Dark Side Character (like Mobs & Boss)
3 3D Artists ------> Create Prop's Assets (like crate, pillar, stair, and other little part)
------> Create Strutures
------> Create Strutures
1 Environment Artist ------> Create Vegetations and Rocks Assets
1 Writer ------> Design, refine and write the Story and the Character dialog's
SECOND DRAFT NEED'S:
1 Skilled Texture Artists -----> Creating All Textures and Materials
2 Animator -----> Create Realistic Animation For Decor with the Level Designer
-----> Create realistic Deplacement for the Characters
2 Programmer/scripter -----> Creating Stats & Attribute Systems
-----> Creating Combat & Damage Systems
1 GUI/Menu Artist ------> Create the GUI and the Menu's
1 Level Designer -----> Design Interior of Structures
**The 3D Modeler can make weapon at this level**
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.