39 Days to Mars is a co-operative steampunk survival-adventure game. You play as Sir Albert Wickes and The Right Honourable Clarence Baxter, two 19th century explorers who have been chosen to pilot the HMS Fearful on its maiden voyage to Mars. You must keep the two explorers alive through the trip by attending to their needs, while at the same time keeping the ship from falling apart and solving the problems that arise.

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0 comments by surrealix on Dec 14th, 2014

Over the last month I've been working on a mix of content and systems for the resources in the ship. I've managed to stick to a schedule of implementing features and then moving on - and so while the pictures you're seeing are still temporary placeholders, the functionality and playability of the game is progressing rapidly!

What's New this Month?

I'll let the pictures speak for themselves, although please note that most of the graphics are placeholder artwork and will be polished up before release.

I've been trying to avoid complicated interface elements and have everything in-game where possible, but concluded that for some things it's not going to be possible. Countdown/progress bars for minigames is one of these, and here's a first pass at how it looks:


The progress bar appears when something goes wrong, and tells you how long you have to fix it before you face more dire consequences. I'm also adding in-game cues, such as when this piece of machinery fails:


When you hover over items in the ship, you get a small pop-up that tells you what resources it requires to use, or what you'll get by using it. Hovering over a pot of tea will give you this:


At the top of the screen, you can see what items your character currently has:


To wrap up this month's progress, I've been working on some more co-operative minigames. I've got 3 more to implement before the first story arc is complete!


Watch this Space

In the upcoming month I'll be working on yet more minigames, ironing out the bugs in the resource system, and hopefully adding more to the start and end of the game. I'm hoping to have a completely playable story arc in January.

Don't forget to follow @philipbuchanan on Twitter for more regular updates and development news!

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MrValtor
MrValtor Apr 4 2014, 8:55am says:

Looks great! Glad to hear that it's coming to Wii U!

+2 votes     reply to comment
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39 Days to Mars
Developer
Surrealix
Engine
XNA
Contact
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Official Page
Surrealix.com
Release Date
Coming Q3 2015
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
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Boxshot
Twitter

Latest tweets from @philipbuchanan

Very cool characters, @EYEWAREi. I love how many little details you manage to convey! I hope 39 Days to Mars lives up to expectations :).

Dec 21 2014, 5:28pm

I'm working on tutorials again. It's a fine line between leaving the player guessing and annoying them with too much information. #gamedev

Dec 21 2014, 4:52pm

IND13 @official_Ind13 just published a great article about 39 Days to Mars. Read it on pages 8 to 11 here: T.co #gamedev

Dec 17 2014, 7:30pm

Actual runtime error I just got : "Warning - Specimen tank could not be found for baby space monster." #indiedev #gamedevproblems

Dec 15 2014, 6:34pm

I'm working on pathfinding this evening. It's not very glamorous, but it should make my life much easier. #indiedev #gamdev

Dec 14 2014, 6:16pm

I've updated the 39 Days to Mars #steamcommunity #greenlight page with the latest progress! T.co

Dec 14 2014, 1:28pm

December development update for 39 Days to Mars : T.co New features, interface, and things exploding! #indiedev #gamedev

Dec 14 2014, 12:18pm

What do baby space monsters eat (or disrupt, or destroy) when you fail to shoo them out of the ship? #gamedevquestions #indiedev

Dec 9 2014, 9:17pm

Working on more puzzles! There's probably a game in here somewhere... #screenshotsaturday #gamedev T.co

Dec 8 2014, 9:41pm

Here's some more placeholder artwork for the interface. Things you can carry. #screenshotsaturday #indiedev T.co

Dec 6 2014, 4:27pm

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39 Days to Mars
39 Days to Mars
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