On June 6, 1996, a chemical weapon known as Lucifer-Alpha under development in Chernoton, Russia, is released into the atmosphere, resulting in the death of 80% of the Eurasian population which in turn results in the death of half of the world's population. The contaminated area becomes uninhabitable for a decade, when Lucifer-Alpha mutates into a non-lethal form. This tragic event later becomes known as "the Catastrophe".
Fifty years later, a breed of artificial life-forms or bioroids known as "snatchers" began appearing in the artificial island of Neo Kobe City, killing their victims and taking their place in society. Nobody knows exactly what they are or where they come from. As Gillian Seed, an amnesiac working for an Anti-Snatcher task force called J.U.N.K.E.R., the player's goal is to track down the source of the snatchers and discover Gillian's mysterious connections with them.
SNATCHER TEAM :
Ash712 - Project Lead : 3D Modeler, Level Design, Programmer, etc. -
SpoonyBardess - Concept Artist -
OtakuDee - Music -
TheSyndicate - 3D Modeler -
There are more "Team" members TBA! ;)
This game is completely unofficial and in no way endorsed by Konami.
The goal is to faithfully re-create the original 2D "Snatcher" in an explorable 3D world.
“This idea of an open world in 3D is very good, and I would love to do something like Snatcher, but I do not have the time or the means to do so.
But if anyone else would like to develop it, I would love it.” – Hideo Kojima