This build introduces a huge performance boost! Instead of 1 thread doing both physics and rendering, we split it into two threads! Stutter should be...
Seed Of Andromeda is a Voxel based Sandbox RPG in a futuristic setting. The player will crash land on a fully round voxel planet and will be forced to survive hostile creatures. As the player progresses through the game, he will be able to form settlements with NPC survivors. Once the player has progressed enough along the technology path, he will be able to create spaceships so that he may explore the other planets of the solar system, and salvage the wreckage of his fleet in orbit. The game will emphasize customization and moddability, so there will be many tools released with the game including a world editor, tree editor, biome editor, and block editor. The world editor allows players to create full procedural worlds that they may play with and share with others, and the content for these worlds can be created using the other editor tools. SoA is heavily inspired by Minecraft, Starforge, Starmade, Vox, and most other voxel games.
11hours 59mins ago by chillstepcoder
My initial multithreaded CA physics code was too slow as expected, but I had a eureka moment and I think I have found an optimal solution!
Nov 27 2014, 8:02pm by chillstepcoder
Nov 27 2014, 10:12am by chillstepcoder
@ericdaily Thanks Eric!
Nov 26 2014, 11:52pm by chillstepcoder
Nov 26 2014, 11:21pm by chillstepcoder
Heres an SoA update video from Ben about what we have done over the past few months, enjoy! :D T.co
Nov 24 2014, 12:59am by seedofandromeda
Nov 24 2014, 12:30am by chillstepcoder
Nov 23 2014, 5:03pm by chillstepcoder