Seed Of Andromeda is a Voxel based Sandbox RPG in a futuristic setting. The player will crash land on a fully round voxel planet and will be forced to survive hostile creatures. As the player progresses through the game, he will be able to form settlements with NPC survivors. Once the player has progressed enough along the technology path, he will be able to create spaceships so that he may explore the other planets of the solar system, and salvage the wreckage of his fleet in orbit. The game will emphasize customization and moddability, so there will be many tools released with the game including a world editor, tree editor, biome editor, and block editor. The world editor allows players to create full procedural worlds that they may play with and share with others, and the content for these worlds can be created using the other editor tools. SoA is heavily inspired by Minecraft, Starforge, Starmade, Vox, and most other voxel games.

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Kolasi Man Made Lake and River Dam
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4 comments by DubstepCoder on Jun 17th, 2014

Progress on the awaited 0.2.0 update for Seed Of Andromeda is going strong! This update has many planned features, including:

  1. World Editor for user content generation
  2. Overhauled texture system, with the notable feature of connected textures
  3. Overhauled graphics, with motion blur, MSAA, normal mapping, bloom, and others
  4. Increased moddability
  5. Particle effects and emitters
  6. New liquids, including lava, acid, oil, and more!
  7. Fire propagation and block burning
  8. Basic hologram UI
  9. GPU terrain generation (May not be ready for 0.2.0)

Here is a video that shows off the new texture system, the fire, and some of the graphics effects:

Unfortunatly, since I am still a student and I am interning at High Fidelity Inc. this summer, my total programming time only averages about 1-2 hours a day. So while the plan is to release 0.2.0 in the next three months, I acknowledge that it may not be ready by then. Know that while for this summer development might be a bit slower than is the usual, the end result will be worth the wait!

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SoA Pre-Alpha 0.1.6

SoA Pre-Alpha 0.1.6

Apr 10, 2014 Demo 3 comments

This build introduces a huge performance boost! Instead of 1 thread doing both physics and rendering, we split it into two threads! Stutter should be...

SoA Pre-Alpha 0.1.5

SoA Pre-Alpha 0.1.5

Mar 13, 2014 Demo 6 comments

This build fixes a ton of crash bugs, improves particle performance, adds animated explosions, adds a new texture pack system, and adds some new blocks...

SoA Pre-Alpha 0.1.4

SoA Pre-Alpha 0.1.4

Feb 23, 2014 Demo 2 comments

This build brings a huge pile of needed bug fixes and crash fixes! Not all bugs have been fixed, but it is getting ever more stable! This build also introduces...

SoA Pre-Alpha 0.1.3

SoA Pre-Alpha 0.1.3

Feb 19, 2014 Demo 0 comments

**WARNING: Markers have a memory leak! Do not use them in this build! **This build is mainly for stability, but also adds the awesome new main menu and...

SoA Pre-Alpha

SoA Pre-Alpha

Jan 14, 2014 Demo 15 comments

Build 0.1.2 + patch of Seed Of Andromeda. This build focuses on some multi-threading performance boosts, new spawner and sink blocks, new explosives...

SOA Pre-Alpha 0.1.1

SOA Pre-Alpha 0.1.1

Dec 27, 2013 Demo 17 comments

This is the first public pre-alpha build for the game Seed Of Andromeda. This build is more of a physics playground than anything. Feel free to fly around...

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Arethrid Aug 11 2014, 7:38am says:

I have been watching this project on YouTube and must have missed to track it on IndieDB. So here I am tracking now!

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ZeroInFo56 Mar 22 2014, 12:10pm says:

Will this be multiplayer?

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lents12 Mar 3 2014, 4:49pm says:

Hi. I was recently trying to "terraform" Duuna by dropping loads of water on it. Everything was fine at first, but later on the game started crashing 10 seconds into the game every time. Is it because of the insane amounts of water moving at the same time?

+1 vote     reply to comment
DubstepCoder Mar 14 2014, 8:09am replied:

Hmm its possible. There were a lot of bugs in 0.1.4 that have been fixed in 0.1.5. I am pretty sure your world file was corrupted. New worlds in 0.1.5 should not get corrupted, sorry about that!

+1 vote     reply to comment
lents12 Mar 14 2014, 12:08pm replied:

Oh, alright. If 0.1.5 fixed it, then I will be so happy...

Don't worry too much about it, I didn't actually expect the game to be able deal with all that moving water (It IS in pre-alpha).

+1 vote     reply to comment
DubstepCoder Mar 14 2014, 8:09am replied:

Give 0.1.5 a try, it might fix the issue!

+1 vote     reply to comment
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Seed Of Andromeda
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