This build introduces a huge performance boost! Instead of 1 thread doing both physics and rendering, we split it into two threads! Stutter should be...
Seed Of Andromeda is a Voxel based Sandbox RPG in a futuristic setting. The player will crash land on a fully round voxel planet and will be forced to survive hostile creatures. As the player progresses through the game, he will be able to form settlements with NPC survivors. Once the player has progressed enough along the technology path, he will be able to create spaceships so that he may explore the other planets of the solar system, and salvage the wreckage of his fleet in orbit. The game will emphasize customization and moddability, so there will be many tools released with the game including a world editor, tree editor, biome editor, and block editor. The world editor allows players to create full procedural worlds that they may play with and share with others, and the content for these worlds can be created using the other editor tools. SoA is heavily inspired by Minecraft, Starforge, Starmade, Vox, and most other voxel games.
Progress on the awaited 0.2.0 update for Seed Of Andromeda is going strong! This update has many planned features, including:
Here is a video that shows off the new texture system, the fire, and some of the graphics effects:
Unfortunatly, since I am still a student and I am interning at High Fidelity Inc. this summer, my total programming time only averages about 1-2 hours a day. So while the plan is to release 0.2.0 in the next three months, I acknowledge that it may not be ready by then. Know that while for this summer development might be a bit slower than is the usual, the end result will be worth the wait!
Aug 18 2014, 10:52pm by chillstepcoder
Aug 16 2014, 10:08pm by chillstepcoder
Aug 13 2014, 11:57pm by chillstepcoder
Aug 13 2014, 11:10pm by chillstepcoder
Another excellent voxel asset from Andreas! T.co
Aug 13 2014, 9:34pm by chillstepcoder
Aug 13 2014, 12:06pm by chillstepcoder
Aug 13 2014, 11:12am by chillstepcoder
Aug 13 2014, 10:39am by chillstepcoder
Aug 13 2014, 10:38am by chillstepcoder