With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.
3:00am Dead Time is a horror game like no other. Join a TV show about paranormal events, and get ready to investigate the scariest places and phenomena from all over the world, be it a ghost or UFO sighting, a haunted house, old graveyards and churches, underground tunnels etc. You will have to capture the best evidence of the existance of the forces around you, be it an alien, a poltergeist, or even a demon. With hundreds of phenomena, dozens of paranormal beings, randomly generated behaviour that responds to your actions,huge scenes with lots of details and secrets to explore and discover, and hundreds of little evidences and clues that will help you to understand the history of each place, this will be the most complete horror game for the PC
These are the specs of the development machine, and for now, the provisional requirements of the game. While we are keeping the game optimized enough to run with less powerful machines, while it is on Beta these are the requirements.
OS : Windows 7/8 64 bits
Processor : AMD A4-3300M (Dual core, 1.9Ghz), Quad-code 2.1Ghz Recommended.
RAM : 4 Gb of RAM (8Gb Recommended)
VRAM : AMD Radeon 6140D (Dedicated : 512Mb of VRAm; Up to 1.46Gb of managed VRAM)
HDD : At least 3 Gb of free space(demo) at least 18 Gb of free space (full game)
Hi there, and welcome to a new Dev. Diary. For this new article we will talk about the process of creating the new character for the upcoming Early Access release of the game, the Prologue to episode 1, as well as to some important news about this Early Access process. Let's get started!
As you know, 3:00am Dead Time is split into different episodes, each one with its own story, locations and characters. While the main investigation team is present in every episode, the prologue of each episode has a different set of main characters, the witnesses of the paranormal phenomena to investigate.
For Ep. 1, we are preparing a very special, different and exciting story. This first prologue presented a very particular challenge for us, as we had to make three different versions of the character, different sets of outfits and also improve our whole skin rendering system to allow for improved graphics and performance.
The initial sculpture made by hand in Sculptris :
The retopology process, done in Blender3D :
The in-game model with the new skin shader :
A very important challenge with every character is the hairstyle. Making good looking hair for human characters is always an obstacle in the development, as it is highly diffcult to get it to look right, either for stylized or realistic games. Every character's hairstyle should, besides, fit well with their personalities and be detailed as well as optimized enough to run smoothly in all platforms.
To make our work easier, we created a new hair shader (based on the one used for the demo) with a huge performance and quality boost, as well as with a much higher level of freedom for us to control the color, flow and appearance of it.
Besides the work we are doing in this main character, the upcoming Early Access release will feature a first multiplayer mode, and for that we are also making a bunch of new, highly detailed characters. In our previous article you could see a small timelapse video of the sculpting of one of them, and here we have a new one of how we make the individual clothes of our characters :
But this takes us to the news about the Early Access releases.
Also, as you know, the game is in the voting process of Steam Greenlight, and the Early Access releases through Steam will be available as soon as they are finished and the game greenlit. However, and to ensure you don't have to do any extra waiting, every Early Access release will also be available through GameJolt, with all the funders receiving access keys directly to their contact emails. This is part of our efforts to ensure all of you can play and enjoy 3:00am Dead Time.
And to end this dev. diary, a little piece of concept art. While two of our members are working at top speed in the development of the first episode, one of the members, our 2D artist, is already working on the concept art and final character designs for episodes 2 and 3.
3am Dead Time is in active development and with a big ambitions, but we need your help to make it come true and reach its potential.
The demo is now available on GameJolt and Itch.io, and we are working fast on brand new characters for the next release.
In this Dev. Diary we'll talk about upcoming levels for the game, how we are developing them and how you can get early access to the game.
3:00am Dead Time has a new demo and is in the beggining of an IndieGOGO campaign. Help us spread the word!
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