With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.
3:00am Dead Time is a single and multiplayer horror game involving a group of amateur paranormal researchers who won the casting for a one of a kind TV show that will send them to different haunted and mysterious locations across the United States, and later on, in different countries
From the very beginning you will encounter many different kinds of phenomena, from ghosts and poltergeists to demons, aliens and ghouls, the paranormal world is big and complex, full of mysteries to explore and solve.
3:00am Dead Time is a game that rewards first and foremost the exploration. During the main Mission, you and your team are expected to search for evidences of the paranormal around the location, to identify them, and to document it all for the TV show, either with pictures, recordings or taking samples. In many cases, an investigation won't be complete until you manage to stop the current paranormal phenomenon, facing it directly.
The game is split into numerous Episodes, each one completely unique, with its own story, characters, creatures and phenomena.Besides the main Mission, where the crew has to explore the place, document the phenomena (or even fight it), interview the witnesses and uncover the mysteries of the place, there are also multiple Prologue levels which further explore the story of each location. In each main Episode you will get a Rating based on your investigation work, and you can also unlock a number of secret items and collectibles.
OS : Windows 7/8/10 64 bits
Processor : Intel Coe i3 5005U
RAM : 4 Gb of RAM (8Gb Recommended)
VRAM : Intel HD Graphics 5000 or a video card with DirectX11 support and 512 Mb in video ( GeForce GTX 660 recommended )
HDD : At least 1.2 Gb of free space for the demo, and at least 25 Gb of free space for the full game (may vary)
DirectX11 level hardware is, right now, a minimum requirement for the game.
Welcome to a new In Dev. article. This time, we have many news to share with all of you about the many things that are going on with the game and the many new features that we are adding to it.
Since the earliest prototypes of the game and across the different demos we've released, something that the players have praised is the sound design of the game. During this year, as we developed both the story of the game and the different locations, we realized that we were far from done with it. There were many improvements to do and many features we could add to make the sound and ambiance a character of its own.
The system we are developing is an advanced audio manager similar to those found in modern game engines, allowing us to create complex behaviors including randomized, cross faded, sequential and distorted sounds easily. It also allows us to have far greater control over how the sounds landscape reacts to the player's actions and to the different cues from the environment.
It also allows us to create and manage static and dynamic sound areas with different properties, as well as to simulate complex acoustic occlusion which, together with the switch to Surround 7.1 sound will add even more realism to every scene. From the far away rain outside of the window to the quiet crawl of a creature moving under the ground, every sound in the game will receive a huge boost in quality and the whole game will become much more immersive.
This system is actually under heavy development and testing, being implemented across all our scenes and refined for maximum performance. We will showcase it applied on a real scene soon, and it will be available on the Asset Store before the end of the year.
It has been no secret that we have been very reluctant to upgrading the game to newer Unity versions for a long time, due to the size of our project and previous bad experiences while trying to update / switch engines. We, however, never stopped testing newer versions of Unity to see pros and cons of an upgrade that we knew we would have to make sooner or later, and for sure before any release.
Developing the tools and assets during the last months has helped us greatly to quickly test and iterate on different Unity versions as part of the support we give to all our software and with that we have finally found a Unity version that so far has met all our requirements of stability, quality and performance.
Starting last week, the game has been slowly being upgraded to Unity 2017.2 along with all our tools and custom shaders. Some of our assets had to be fixed and corrected for the upgrade to work, but this also allowed us to test some of the newer features including better and faster post process effects, a higher quality lighting and an all around improved rendering pipeline.
We are currently exploring many new features of the engine so we can add them to the game, including Shadowmasks to improve the performance and quality of our indoor scenes (which rely heavily on real-time shadows), hardware instancing (for the forests and fields that appear on this and later episodes of the game), timeline animation editors (for better cinematics) etc, all this while reducing the development time and making life a whole lot easier for us as we develop 3:00am Dead Time.
We hope you liked this small In Dev. Diary, and see you on the new Development Diary before the end of the month!
The Irreverent Software Team
In this dev. diary we will talk about how we are trying to secure funding for the game, the development updates made in September as well as the plans...
In this smaller dev. diary we will talk about the latest news about the game's development, our work on cutscenes and lip sync, the improvements we are...
We are making some lip sync for the game, new cool animals and working hard on the many story elements for Episode 1.
In this dev. diary we cover several announcements about the game and its development as well as new improved rendering features for the game.
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3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...
This is the first official trailer for 3:00am Dead Time in the new development stage for 2016.
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