3:00am Dead Time Returns

OFFICIAL TRAILER

STEAM GREENLIGHT







Prepare yourself to be the ultimate paranormal investigator, and face the scariest phenomena from all over the world.


With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.


About the Game

3:00am Dead Time is a horror game like no other. Join a TV show about paranormal events, and get ready to investigate the scariest places and phenomena from all over the world, be it a ghost or UFO sighting, a haunted house, old graveyards and churches, underground tunnels etc. You will have to capture the best evidence of the existance of the forces around you, be it an alien, a poltergeist, or even a demon. With hundreds of phenomena, dozens of paranormal beings, randomly generated behaviour that responds to your actions,huge scenes with lots of details and secrets to explore and discover, and hundreds of little evidences and clues that will help you to understand the history of each place, this will be the most complete horror game for the PC


  • Control a complete team of paranormal researchers as they go all around the world looking for the most amazing and scariest evidence
  • Set up cameras, microphones, lights...and take a shot! Watch the best evidence, and capture amazing phenomena for the delight of your audience.
  • Ask for help, invite mediums, demonologists, UFO specialists and other professionals to get the job or to invite tormented souls to the party.
  • Interview the local people to know their stories. Many times, they will give you a little push on the right direction.
  • See multiple scenarios, each one offering countless hours of gameplay, thanks to our AI system, which will react differently every time you play, and will adjust to the mood of the player. From haunted houses to ancient and abandoned churches, and from the city to the most mystic forests and fields, the world is yours to explore.
  • You will never get bored, because this is not just a ghosts game. Its a game about the paranormal universe, and because of that, you will be able to see much more.


RECOMMENDED REQUIREMENTS (PROVISIONAL)


These are the specs of the development machine, and for now, the provisional requirements of the game. While we are keeping the game optimized enough to run with less powerful machines, while it is on Beta these are the requirements.

OS : Windows 7/8 64 bits
Processor : AMD A4-3300M (Dual core, 1.9Ghz), Quad-code 2.1Ghz Recommended.
RAM : 4 Gb of RAM
VRAM : AMD Radeon 6140D (Dedicated : 512Mb of VRAm; Up to 1.46Gb of managed VRAM)
HDD : At least 5 Gb of free space.


*IrrTV America is a fictional name, property of Irreverent Software. (It is the company that produces the in-game TV show :))


Thanks for your interest and support.
Irreverent Software
Your Fun, Our Passion.
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Hi again!

A new month, and a new Dev. Diary for 3:00am Dead Time is here. First of all, we want to tell you that this is very probably the last article we will release before the demo of the game, as we get closer and closer to its release. Making a game is a long and complex process, and to give it the highest quality and stability, we are making sure to take our time with the development. And we are really close to the release of the demo right now.

In the past two weeks we've been making great progress with the game, both in tersm of graphics, new props, new creature models and TONS of coding work. Let's start!

BRINGING SOME LIFE TO THE SCENE




For the new demo of 3:00am Dead Time, as well as for the rest of the game, we are trying to give you scenes that are full of life and as realistic as possible. This means that we are trying to add all the small and big details that will make the situations believable. If the places you visit in the game look and feel real, the immersion (and thus, the terror) will be stronger and more real too.

Every creature in the game, from the most dangerous poltergeists to the smallest of bugs, has its own AI behaviors and patterns. They move, react, and interact with their environments and with the player.

We have been developing (and keep developing) a complex AI system for the animals in our game, since at least part of it will occur in outdoor environments too, and the player will need to face different kinds of creatures, including dangerous animals, during the different missions.

But making believable animals also meant improving the graphics even more. However, to make sure the game can be played in lower end machines, we've created several groups of shaders and rendering features for High and Low qualities, and coded a full settings system for the game.





IMPROVING THE SCENE



Besides the new animals, we've also improved the rendering of the demo scene and added a considerable amount of new props. Unfortunately we cannot show you around half of them (because spoilers!) so we can make sure that you enjoy more the demo, discovering them while playing.

But here you have some of these new props :






Most of them are interactive, some are just for decoration, but all of them serve a specific purpose.

But during all the time since the last article it hasn't been all models, we have also made a lot of coding and work on the interfaces, so let's talk about that.

THE INTERFACES FOR 3:00AM DEAD TIME


First, we have the objectives interface. For this new stage of develpment in 2016, we wanted to have simple and practical UI designs. The new objectives you receive during a mission will be presented on the screen like this :


When you are either in the third person or cinematic mode. In First Person mode the objectives will be displayed as small texts in the bottom of the screen.

Then we have the inventory system :


That in similar fashion to games like Rainbow Six, will be displayed on screen when you press the "Inventory" button, letting you easily pick up the object you need, your journal, or use a med kit.

The game can be saved or loaded at any time from the pause menu (unless you are in the highest difficulty settings, in which case it is saved automatically). Inside the pause menu you can also change all the settings of the game, including the much needed brightness settings that we have finally implemented.



The Settings system, full gamepad support, localization, simple and efficient UIs, lots of props and new creatures are just a few of the many new additions made to the game since our last article, There is still a lot to do. Many interesting and very exciting additions for this demo.

Final Words

for this Development Diary


Making the demo more complex and rich in content means that it will take a little longer to develop. However, we are working very hard to release it very soon. Developing a game takes time and a huge amount of effort. Hundreds of hours have been put into development just in last week, including many all-nighters. But we do not want to hurry this project, we know we need to take our time to make sure the experience, the game you receive is of the best quality we can provide, and even if it is an early version, that it is as bug free as possible.

If you like our work, and you want to play our game, please show your support by follwoing us here, onTwitter and Steam, and by voting for us on Steam Greenlight. You can also give us your feedback, share our videos and links to our profiles, ask us questions or give suggestions. And soon, we will open even more ways for you to support the game (and ways to get exciting rewards while doing it).

Every bit of support is extremely important. and it means a lot for us. It's with your help that we can make 3:00am Dead Time a reality, and the ultimate horror experience.


We look forward to hearing everything you have to say, what you think and any doubts you may have, so let us know in the comments below. See you all in the next article!

The Irreverent Software Team.

Dev. Diary #27 Updates on the demo, monsters and graphics!

Dev. Diary #27 Updates on the demo, monsters and graphics!

News 6 comments

In this dev. diary we talk about the upcoming 3:00am Dead Time demo, the creatures for the game, the improvements we've made to the graphics and some...

Dev. Diary #26 About ghosts, new features and an upcoming demo..

Dev. Diary #26 About ghosts, new features and an upcoming demo..

News 0 comments

In this 3:00am Dead Time article, we will talk about our system to make ghosts in the game, an upcoming demo and new features we've made during the week

New 3:00am Dead Time Official Trailer, and we need your help!

New 3:00am Dead Time Official Trailer, and we need your help!

News 5 comments

Watch the official trailer for 3:00am Dead Time, a sleepless night, and get ready for the terrors of the night, and also a special message from us, asking...

Dev. Diary #25. Creating a sleepless night, and about Steam

Dev. Diary #25. Creating a sleepless night, and about Steam

News 0 comments

Here we will talk about the behind the scenes work that we are making for the upcoming mission of the game. The scene, the characters movement and animation...

RSS feed Downloads
3:00am Dead Time, Official 2016 Trailer

3:00am Dead Time, Official 2016 Trailer

Trailers 0 comments

This is the first official trailer for 3:00am Dead Time in the new development stage for 2016.

3:00am Dead Time Demo (Old, Nov. 2012) Windows x64

3:00am Dead Time Demo (Old, Nov. 2012) Windows x64

Demo 0 comments

This is the 64 bit version of the first demo of 3:00am Dead Time. It is now outdated. Keep in mind that the game went through a lot of changes since then...

3:00am Dead Time™ Demo (Old, Nov. 2012)

3:00am Dead Time™ Demo (Old, Nov. 2012)

Demo 0 comments

This is the 64 bit version of the first demo of 3:00am Dead Time. It is now outdated. Keep in mind that the game went through a lot of changes since then...

Post comment Comments  (0 - 10 of 199)
EnigeEchte
EnigeEchte

Do you need somebody to report bugs, giving his thoughts and tips?

Reply Good karma Bad karma+2 votes
IrrSoft Creator
IrrSoft

Hi there, and thank you for commenting!

Currently, the game is still under development, and there is still a while before we get a playable build ready to be publicly released. That being said, once we have it we will make a small release of a demo test, for everyone to try and give us their feedback. It is very important for us to get feedback from as many users as we can, but right now, there is not yet a playable build ready to be released to the public.

Again, thanks for your support, and keep an eye on this post, since we will be updating it often with the latest news!

Best Regards :
The Irreverent Software Team.

Reply Good karma+1 vote
IrrSoft Creator
IrrSoft

We are running a small poll in Twitter :
which kind of camera do you prefer for horror games, first or third person? Vote here! :

Reply Good karma+1 vote
IrrSoft Creator
IrrSoft

Remember that you can follow us on Twitter as @IrrSoft!

We make very regular updates there, and post new images, videos and info several times every day about 3:00am Dead Time, sometimes in exclusive.

If you want the latest info as soon as it is out, you can head out to Twitter and follow us @IrrSoft or check the trend #3amDeadTime.

Also, we reply to every message you send on Twitter or here very quickly, for any question you may have :)

Thanks and best regards :
The Irreverent Software Team.

Reply Good karma+2 votes
IrrSoft Creator
IrrSoft

Just some quick news :

We have now an official Deviantart account, and we will be posting regularly there too, including some exclusive behind the scenes artwork and designs. You can visit us here :

Irrsoft.deviantart.com

Reply Good karma+1 vote
Kuro_Keiyakusha
Kuro_Keiyakusha

So it's been about 2-3 years since I've checked up on the progress of this game and it seems you've had to, yet again, switch to another engine.. Or the old engine.. ;-; Is this game officially dead? I was really hoping to see this game through. It was pretty cool back then. I hope your programmer is in good health. I think I remember that he had a heart condition. Best of luck Irreverent. Hopefully some day I'll get to play this full version.. Some day lol

Reply Good karma Bad karma+1 vote
IrrSoft Creator
IrrSoft

Hi, and thank you for your comment. During the last year and a half, the project had several troubles to keep going under development at the same speed as in the first months, due to the health problems of a team member, some personal issues, and lack of funding. However, after April this year, the situation changed and improved, making it possible for us to go back to work in the project at the pace we needed, reworking the original ideas, improving and adding to them, and making them work in a new version of 3:00am Dead Time. Today, we released a first image of that new version, and in the following weeks, we will share more info about the game and its development.

The project is not dead, it is about to come back with a new look, new gameplay, making it an improved, bigger and more complete game than ever before.

We thank your interest in the game, and hope to have you still following the progress in the next weeks. We have several surprises in store for all our followers.

Best Regards,
The Irreverent Software Team

Reply Good karma+1 vote
iEuropa
iEuropa

No more news ?

Reply Good karma Bad karma+1 vote
IrrSoft Creator
IrrSoft

Hi there. The game is still in active development and being ported back to the newest version of Unity. We are trying to find new ways to get enough funds and resources to speed up the development and make the needed improvements. We need to get more funds, but the game is still in active development.

Kind Regards,
The Irreverent Software Team.

Reply Good karma+1 vote
Guest
Guest

great :)

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3:00 am  Dead Time™
Platforms
Windows, Linux
Developer & Publisher
Irreverent Software™
Engine
Unity
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Horror
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Single Player
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Latest tweets from @irrsoft

Today's last tweet : Will keep #coding the #3amDeadTime AI. Look around every corner. #gamedev #indiedev #horror T.co

4hours 53mins ago

The Destruction of the #NuclearMonsters Indiedb.com via @indiedb Kethek #animation clip. #gamedev #indiedev #indiegame #unity3d

8hours 5mins ago

#NuclearMonsters new #animation. Kethek, Punch of God attack. #gamedev #indiedev #unity3d #indiegame #madewithunity T.co

11hours 7mins ago

Help the awesome #indiedev team @yeticulture on #kickstarter for their #indiegame #Brrrainz ... Check it out! T.co

12hours 45mins ago

Our 3d artist has started the work on the next levels of #3amDeadTime. Demo needs more #coding. #gamedev #indiedev #horror #unity3d

12hours 56mins ago

#3amDeadTime keeps going on strong. After a few hours of sleep, we are back #coding. #gamedev #indiedev #indiegame #unity3d #horror

21hours 29mins ago

Today's last tweet : Working more on #3amDeadTime tonight. This week will be an all #coding week. #gamedev #indiedev #indiegame #unity3d

May 5 2016

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