Prepare yourself to be the ultimate paranormal investigator, and face the scariest phenomena from all over the world


With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.

About the Game


3:00am Dead Time is a single and multiplayer horror game involving a group of amateur paranormal researchers who won the casting for a one of a kind TV show that will send them to different haunted and mysterious locations across the United States, and later on, in different countries

From the very beginning you will encounter many different kinds of phenomena, from ghosts and poltergeists to demons, aliens and ghouls, the paranormal world is big and complex, full of mysteries to explore and solve.



3:00am Dead Time is a game that rewards first and foremost the exploration. During the main Mission, you and your team are expected to search for evidences of the paranormal around the location, to identify them, and to document it all for the TV show, either with pictures, recordings or taking samples. In many cases, an investigation won't be complete until you manage to stop the current paranormal phenomenon, facing it directly.



The game is split into numerous Episodes, each one completely unique, with its own story, characters, creatures and phenomena.Besides the main Mission, where the crew has to explore the place, document the phenomena (or even fight it), interview the witnesses and uncover the mysteries of the place, there are also multiple Prologue levels which further explore the story of each location. In each main Episode you will get a Rating based on your investigation work, and you can also unlock a number of secret items and collectibles.





FEATURES

  • Multiple Episodes each one with different locations in the United States and across the world, each one with their own characters, creatures and stories.
  • Exploration and story based gameplay where you have to uncover the secrets of each place, learn its story, and face the paranormal events that are present there.
  • Single and Multiplayer missions. Play with AI companions or make your own investigation team with up to 4 players
  • Testimony levels to further explore (in playable form) the story of the different locations.
  • Branching stories. Each episode has multiple story paths and turns along the way, to let you decide how you want to act
  • Wide array of equipment. Better cameras equipped with nightvision and longer battery life, movement sensors, advanced recorders, small drones... use the best tools to get the job done.
  • Old school style. 3:00am Dead Time is a heavily atmospheric game. From the beginning we have made great efforts to make sure the scares come from the stories, the locations and getting you immersed in the environment rather than a gallery of jumpscares.
  • Multi-perspective. No matter your preferred style of horror games, 3:00am Dead Time has something for you. First Person highly immersing experience, a Third Person Horror Adventure, they are all included.
  • In-depth investigation system. Collect samples, document everything you see, record sounds, take pictures, interview the locals and the witnesses or even ask the help of an expert to protect the team from the paranormal forces, or to interact with them.
  • Complex and rich mythology. The game features dozens of different creatures, paranormal phenomena and events, all based on real testimonies and the folklore of many places around the world. The paranormal world is so much more than just ghosts and demons.
  • Mood and Behavior AI. Your character will get scared according to what happens in the game and your actions, and in turn, the game's behavior will also change to reflect that mood. Besides, almost every paranormal event is randomized and procedural, making the encounters different every time you play a mission.

MINIMUM REQUIREMENTS (PROVISIONAL)

OS : Windows 7/8/10 64 bits
Processor : Intel Coe i3 5005U
RAM : 4 Gb of RAM (8Gb Recommended)
VRAM : Intel HD Graphics 5000 or a video card with DirectX11 support and 512 Mb in video ( GeForce GTX 660 recommended )
HDD : At least 1.2 Gb of free space for the demo, and at least 25 Gb of free space for the full game (may vary)

DirectX11 level hardware is, right now, a minimum requirement for the game.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Hi there,

Welcome to a new In Dev. article. This time, we have many news to share with all of you about the many things that are going on with the game and the many new features that we are adding to it.

PIDI - Audio System



Since the earliest prototypes of the game and across the different demos we've released, something that the players have praised is the sound design of the game. During this year, as we developed both the story of the game and the different locations, we realized that we were far from done with it. There were many improvements to do and many features we could add to make the sound and ambiance a character of its own.


The system we are developing is an advanced audio manager similar to those found in modern game engines, allowing us to create complex behaviors including randomized, cross faded, sequential and distorted sounds easily. It also allows us to have far greater control over how the sounds landscape reacts to the player's actions and to the different cues from the environment.



It also allows us to create and manage static and dynamic sound areas with different properties, as well as to simulate complex acoustic occlusion which, together with the switch to Surround 7.1 sound will add even more realism to every scene. From the far away rain outside of the window to the quiet crawl of a creature moving under the ground, every sound in the game will receive a huge boost in quality and the whole game will become much more immersive.

This system is actually under heavy development and testing, being implemented across all our scenes and refined for maximum performance. We will showcase it applied on a real scene soon, and it will be available on the Asset Store before the end of the year.

Upgrading the game to Unity 2017


It has been no secret that we have been very reluctant to upgrading the game to newer Unity versions for a long time, due to the size of our project and previous bad experiences while trying to update / switch engines. We, however, never stopped testing newer versions of Unity to see pros and cons of an upgrade that we knew we would have to make sooner or later, and for sure before any release.

Developing the tools and assets during the last months has helped us greatly to quickly test and iterate on different Unity versions as part of the support we give to all our software and with that we have finally found a Unity version that so far has met all our requirements of stability, quality and performance.


Starting last week, the game has been slowly being upgraded to Unity 2017.2 along with all our tools and custom shaders. Some of our assets had to be fixed and corrected for the upgrade to work, but this also allowed us to test some of the newer features including better and faster post process effects, a higher quality lighting and an all around improved rendering pipeline.


We are currently exploring many new features of the engine so we can add them to the game, including Shadowmasks to improve the performance and quality of our indoor scenes (which rely heavily on real-time shadows), hardware instancing (for the forests and fields that appear on this and later episodes of the game), timeline animation editors (for better cinematics) etc, all this while reducing the development time and making life a whole lot easier for us as we develop 3:00am Dead Time.

We hope you liked this small In Dev. Diary, and see you on the new Development Diary before the end of the month!

The Irreverent Software Team

Dev. Diary #46 - Funding, assets, cinematics and more!

Dev. Diary #46 - Funding, assets, cinematics and more!

News

In this dev. diary we will talk about how we are trying to secure funding for the game, the development updates made in September as well as the plans...

In Dev #1 : Cutscenes, lip-sync, gameplay & assets

In Dev #1 : Cutscenes, lip-sync, gameplay & assets

News 2 comments

In this smaller dev. diary we will talk about the latest news about the game's development, our work on cutscenes and lip sync, the improvements we are...

Development Diary #45 : Animation work, story beats and more

Development Diary #45 : Animation work, story beats and more

News

We are making some lip sync for the game, new cool animals and working hard on the many story elements for Episode 1.

Dev. Diary #44. Announcements, rendering and facial expressions

Dev. Diary #44. Announcements, rendering and facial expressions

News

In this dev. diary we cover several announcements about the game and its development as well as new improved rendering features for the game.

RSS Files
3:00am Dead Time Demo 2016

3:00am Dead Time Demo 2016

Demo 1 comment

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time Demo 2016 (LINUX)

3:00am Dead Time Demo 2016 (LINUX)

Demo

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time, Official 2016 Trailer

3:00am Dead Time, Official 2016 Trailer

Trailers

This is the first official trailer for 3:00am Dead Time in the new development stage for 2016.

Comments  (0 - 10 of 207)
nba2k9
nba2k9

This game is great and I'm looking forward to the full version

Reply Good karma Bad karma+2 votes
IrrSoft Creator
IrrSoft

Thank you very much! We really hope you will like the full game and the Early Access releases that will be coming soon :)

The Irreverent Software Team

Reply Good karma+1 vote
Markg207
Markg207

I really like the game, i hope you do really well on it when it comes out

Reply Good karma Bad karma+2 votes
IrrSoft Creator
IrrSoft

Thank you so much for your kind words, it really means a lot to know you support us and like the game so much :)

We keep working our best on it, we're sure you will like the results!
Thanks again, and have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
forte226
forte226

I'm Very excited to see that you guys are still working on this game! If there is anything I can do to help let me know.

Reply Good karma Bad karma+2 votes
IrrSoft Creator
IrrSoft

Thank you very much for commenting, and for supporting the game all this time, we are very glad to see you are here following the game as we keep developing it at full speed.

It really means a lot to us to see so much support to our project. :)

The game is currently on the voting process for Steam Greenlight, so please, if you haven't already, consider supporting us there, as it would help a lot the game to get a full release and more exposure :)

In any case, a lot of new content, bigger and much better than ever before is being developed right now for an early access release through Gamejolt and Steam (once we are greenlit!), so be sure there are many exciting news coming in the near future for 3:00am Dead Time, including new releases and the return of the daily updates and weekly dev. diaries

Again, thank you very much for giving your support to our project, it is very humbling and greatly appreciated.

Have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
EnigeEchte
EnigeEchte

Do you need somebody to report bugs, giving his thoughts and tips?

Reply Good karma Bad karma+2 votes
IrrSoft Creator
IrrSoft

Hi there, and thank you for commenting!

Currently, the game is still under development, and there is still a while before we get a playable build ready to be publicly released. That being said, once we have it we will make a small release of a demo test, for everyone to try and give us their feedback. It is very important for us to get feedback from as many users as we can, but right now, there is not yet a playable build ready to be released to the public.

Again, thanks for your support, and keep an eye on this post, since we will be updating it often with the latest news!

Best Regards :
The Irreverent Software Team.

Reply Good karma+1 vote
IrrSoft Creator
IrrSoft

We are running a small poll in Twitter :
which kind of camera do you prefer for horror games, first or third person? Vote here! :

Reply Good karma+1 vote
MILITARY-FACTION
MILITARY-FACTION

1st person

Reply Good karma Bad karma+2 votes
IrrSoft Creator
IrrSoft

Thank you very much for voting! And don't worry, first person has been implemented as the default perspective for the game :)

Best Regards!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
3:00am Dead Time™
Platforms
Windows
Developer & Publisher
Irreverent Software™
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Genre
Adventure
Theme
Horror
Project
Indie
Twitter

Latest tweets from @irrsoft

High quality German Shepherd animated #3dmodel for #unity3d available now on the #assetstore :… T.co

6hours ago

Read more about our upcoming asset, PBR Skin Shader, on our official forums : Irreverent-software.proboards.com #gamedevT.co

Dec 13 2017

High quality American Bison, animated #3dmodel for #unity3d available now on the #assetstore :… T.co

Dec 12 2017

High quality German Shepherd animated #3dmodel for #unity3d available now on the #assetstore :… T.co

Dec 11 2017

Add mirrors, water and amazing reflections to your #unity3d #game and VR application with this tool, now on the… T.co

Dec 11 2017

#3amDT : In Dev. article is being delayed for a couple of days as we struggle to make Unity 2017 build the scenes.… T.co

Dec 10 2017

Add mirrors, water and amazing reflections to your #unity3d #game and VR application with this tool, now on the… T.co

Dec 9 2017

Read more about our upcoming asset, PBR Skin Shader, on our official forums : Irreverent-software.proboards.com #gamedevT.co

Dec 9 2017

Read more about our upcoming asset, PBR Skin Shader, on the @unity3d forums : Forum.unity.com #gamedevT.co

Dec 9 2017

Add mirrors, water and amazing reflections to your #unity3d #game and VR application with this tool, now on the… T.co

Dec 9 2017

Embed Buttons
Link to 3:00am Dead Time™ by selecting a button and using the embed code provided more...
3:00am Dead Time™
Statistics
Last Update
Watchers
272 members
Files
3
Articles
49