3:00am Dead Time Demo (Old, Nov. 2012) Windows x64
Nov 11, 2012 Demo 0 commentsThis is the 64 bit version of the first demo of 3:00am Dead Time. It is a little outdated, and shows a limited version of the game as it was 3 months...
Well, as you have seen, we are pretty bad to give you a estimated date. It was only two days without updates, and now we are going to tell you everything.3:00am Dead Time is going to be developed using UDK, to give it the top quality in graphics and sound, while keeping a high performance. We are making a lot of improvements, a lot of optimizations, and adding tons of new features for the game, so you will receive an even better game, much closer to our original idea. Read our latest article (Dev Diary 12) to check more details. For now, here you have some images, and the new requirements (but keep in mind that they are just provisional):
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New requirements :
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We are sure you will love the new look and the amazing new features planned for the game. Also, remember that the new demo will be available really soon, so keep an eye on this post!The Irreverent Software Team.
Prepare yourself to be a true paranormal investigator, and have your own TV show. Explore the scariest places in the world, and record evidences from all the paranormal phenomena ever known, from ghosts and demons, to aliens and gnomes. Set up cameras, lights and prepare yourself. The world is yours to explore.


--- Control a complete team of paranormal researchers as they go all around the world looking for the most amazing and scariest evidence.
--- With a tactic gameplay not seen before in a horror game, you will control your squad and will need to organize them just like in the old Tactic FPS classics : Swat4, Ghost Recon and Rainbow Six. Give them instructions, or jump directly into their minds and take full direct control.
--- Set up cameras, microphones, lights...and take a shot! Watch the best evidence, and capture amazing phenomena for the delight of your audience.
--- Ask for help, invite mediums, demonologists, UFO specialists and other professionals to get the job or to invite tormented souls to the party.
--- Interview the local people to know their stories. Many times, they will give you a little push on the right direction.
--- See multiple scenarios, each one offering countless hours of gameplay, thanks to our AI system, Spectrum1.0™, which will react different every time you play, and will adjust to the mood of the player. From haunted houses to ancient and abandoned churches, and from the city to the most mystic forests and fields, the world is yours to explore.
--- You will never get bored, because this is not just a ghosts game. Its a game about the paranormal universe, and because of that, you will be able to see much more. Maybe you will see too much.
NOTE:
This demo is old and outdated, and represents a limited version of the game as it was 3 months ago. A lot has changed since then.
Remember to install the game (32 and 64 bits versions) in a directory without : () ' ? nor other symbols. It must not be installed within PROGRAM FILES(x86).
Zippyshare
Mediafire
Note : We have experienced low framerates and lag with the game in some machines when Windows Messenger is enabled. Disabling Messenger will help with performance issues.
*IrrTV America is a fictional name, property of Irreverent Software. (It is the company that produces the in-game TV show :))
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----- Purchase some needed tools for sound and video recording, because we use real videos took by us as references to the game. And we have now a hard time cleaning up the audio we record with our current microphones.
----- Pay website hosting.
----- Pay some other expenses related with this game, and other tools used for video editing, music design etc.
----- Buy better hardware to test and make the game.
Every single funder will be on the game credits (if they want to), and will have access to the closed beta and the final game once it is released.
(Note : You don't need a Paypal account to pay nor sign up to anything, just a debit/credit card.)
NOTE : Sometimes, the e-mail with the activation key is detected by hotmail (and maybe other services) as a junk message. Check this folder if the e-mail doesn't appear in the inbox folder. If you have any trouble, send us an e-mail to support@irreverent-software.com
Thanks for your interest and support.
*All the images on this post are true in-game images, showing early gameplay and graphics.
0 comments by IrrSoft on May 21st, 2013
Hi there everyone. Today we have a new article, to share with you some news about the development of 3:00am Dead Time. Also, we will have our first video since the change of engine, and a new set of pictures. A lot of test are being done, to check UDK, its limits, and its performance. Lets start with the info :
There are a lot of differences between both engines, mainly regarding the lights and the workflow. In unity, the lighting available in the free version was simpler, and the rendering pipeline was easier to optimize. In UDK, due to the great ammount of rendering features, light effects and all the eye-candy at our disposal, we need a lot of setup in order to have a nice-looking scene, with stable and playable framerates. We need to combine a lot of lights, both static and dynamic to have a realistic look in our scenes.
This makes harder to properly lit a scene, but also offers tons of different possibilities. Another advantage of the UDK, but also a new step added in the development, is the setup of different materials. If you look closely to the previous screenshot, you can notice a little distortion in the glass material.
With the access to complex and advanced effects, render to texture, depth buffers etc, we can achieve a lot of visual effects that were impossible to do before. These materials can also be used to produce better and more creative scares, using not only models, animations and sounds for the phenomena, but also screen effects, light and shadow setups, and almost whatever we can think of.
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Once we finished the basic lighting of the scene, we placed some models inside the hospital micro-scene. This scene, even if it is called a micro-scene, has several rooms, including : Urgency Room, 2 Operating Rooms, 2 X Ray rooms,the Intensive Care Unit, Changing rooms, bathrooms, stores, etc.
Each room of the microscene is based in real-life hospital rooms, with all the elements you can find in a real hospital.
Hundreds of elements were modeled just for this microscene, including surgery instruments, wheelchairs, special lamps, x ray machines, the operating tables, hospital furniture, stretchers, crash carts, electronic devices, etc. Most of these elements have a physical simulation enabled, and many of them are also interactive.
This means that the player can pick, move, throw, or use many items inside the scenes, from opening a drawer, pushing a wheelchair or using a phone, to use a fire axe to defend himself.
The complexity of the demo was increased with the change from one engine to the other. Due to the lack of shadows and lighting effects in Unity Free, most of our scenes were played in the night, or in an almost complete darkness. Some of you complained about the darkness of the previous demo and the first Beta, but it was a necessary step at the time, to make less noticeable some of the graphical issues and the lack of some features.
Now that we have complete control over our scenes, we can make them look the way they were planned. For example, of you look some of the old images of this demo (from Unity) you can notice that this scene was going to be played in the night, but with UDK, we are going to move it to the original design, this is, a hot, big and arid landscape nearby Phoenix, at the evening. The demo will develop through several hours in that day, so you can see some changes in the scenery.
The original micro-scenes were a lot smaller, and had far less elements. We are taking more time to release this demo, because we want to show you, this time at our full capacity, what you can expect from 3:00am Dead Time, without any kind of limits. We want to make this an indie game, with the look of a AAA game, and make it the biggest and most complete experience in the horror/survival/simulation genre.
Thanks for your patience and for following us all this time, you will not be disappointed with the results, and we can promise than the wait will be worth.
Thanks for reading, and remember to check the next article, which hopefully will include another video with the hospital microscene almost finished, and the first look of the next ones.
The Irreverent Software Team.
This is the 64 bit version of the first demo of 3:00am Dead Time. It is a little outdated, and shows a limited version of the game as it was 3 months...
This is the first demo of 3:00am Dead Time. It is a little outdated, and shows a limited version of the game as it was 3 months ago. Keep in mind that...
Latest tweets from @irrsoft
3:00am Dead Time is now being developed with UDK! This means that the game will be better, and with more amazing features! More updates soon
Apr 2 2013, 2:20pm
New video uploaded, animation test. Another teaser trailer and new public demo coming soon! T.co
Feb 12 2013, 4:19pm
3:00am Dead Time Found Evidence Video. Check it on Youtube : 3:00am Dead Time™ Found Evidence #5. Prepare yourself.: T.co
Feb 5 2013, 10:00am
Indie Games Channel interviews Irreverent Software about 3:00am. Check the article, and remember to comment and share! T.co
Jan 17 2013, 2:02pm
Hi everyone! We hope you had a great time and happy holidays, and that this year will be great for all of you. We're back, and working again
Jan 3 2013, 11:09am
New video, showing some gameplay of 3:00am Dead Time Beta 0.2, and some new features being developed.Watch it here : T.co
Dec 15 2012, 11:43pm
New images in our gallery! Let's investigate, cause the 3am Dead Time team is ready! : T.co Share your thoughts!
Dec 5 2012, 12:13pm
@davidoque Thanks and sorry for the late response.Your video is now on our indiedb profile: T.co since yesterday. Thanks!
Nov 20 2012, 5:25pm
Since you guys switched to the UDK, the quality of the game is improving constantly. Good job! Keep up the good work!
creepy. i like it.
this reminds me of Silent Hill games. ue to be freaked out by those. would love to try this tho you did an amazing job on graphics and everything.
very well done!
Thank you very much for your comment, and for tracking our game.
Don't forget to keep an eye on this post and our Youtube channel for new videos and media.
Thanks for your support!
The Irreverent Software Team.
This seems cool im gonna track this
Thanks for tracking!
I must say, the new screenshots on UDK look amazing. It's been so long since I've played this game and I miss it. Do you have any estimated time on how long before you can release the next demo?
Thanks for your comments, and we are very glad to see you like our game.
Unfortunately, we can't give you an estimated date, because we have just changed the engine from Unity to UDK, and we are still learning how to use it, mostly because both engines are extremely different in their workflow.
Some of our works are being adapted, some other are going to be redone, but we are going as fast as we can with all of this.
Thank you for your comments, and don't worry, there will be a lot of updates soon, just keep an eye on this post!
The Irreverent Software Team.
A new article is on the way. It will cover some interesting details about the new demo, the levels it will include, and our experience with the UDK workflow so far. It should be available soon.
The Irreverent Software Team.
good notice Irreverent !
Sorry to hear that zippyshare doesn't work well for you. Here you have the links for the demo, uploaded in Mediafire. The post is updated, so now you have another mirror for the demo. Keep in mind that this is the old demo, from november 2012, before we switched to UDK (it is made with Unity Free). The new demo, made with UDK, will be available soon.
Thanks for your comment!
The Irreverent Software Team.
64 bit version : Mediafire.com
32 bit version : Mediafire.com