Prepare yourself to be a true paranormal investigator, and face the scariest phenomena from all over the world.

With 3:00am Dead Time, be part of a Paranormal Research TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.


OS : Windows XP(SP3)/Vista/7/8
Processor : AMD Athlon 2.1GHz (single core)
RAM : At least 2Gb.
VRAM : AMD Radeon 4200HD (Integrated videocard) with at least 256MB in VRAM. Most videocards (integrated and dedicated) are supported. Intel chipsets may present different troubles with the game, see the notes for Intel videocards below.
HDD : At least 1Gb of free space.


These are the specs of the development machine. If you meet them you will be able to play the game at full speed and quality.

OS : Windows 7/8 64 bits
Processor : AMD A4-3300M (Dual core, 1.9Ghz)
RAM : 4-8Gb of RAM
VRAM : AMD Radeon 6140D (Dedicated : 512Mb of VRAm; Up to 1.46Gb of managed VRAM)
HDD : At least 1Gb of free space.

About the Game

3:00am Dead Time is a horror game like no other. Join a TV show about paranormal events, and get ready to investigate the scariest places and phenomena from all over the world, be it a ghost or UFO sighting, a haunted house, old graveyards and churches, underground tunnels etc. You will have to capture the best evidence of the existance of the forces around you, be it an alien, a poltergeist, or even a demon. With hundreds of phenomena, dozens of paranormal beings, randomly generated behaviour that responds to your actions,huge scenes with lots of details and secrets to explore and discover, and hundreds of little evidences and clues that will help you to understand the history of each place, this will be the most complete horror game for the PC

  • Control a complete team of paranormal researchers as they go all around the world looking for the most amazing and scariest evidence.
  • With a tactic gameplay not seen before in a horror game, you will control your squad and will need to organize them just like in the old Tactic FPS classics : Swat4, Ghost Recon and Rainbow Six. Give them instructions, or jump directly into their minds and take full direct control.
  • Set up cameras, microphones, lights...and take a shot! Watch the best evidence, and capture amazing phenomena for the delight of your audience.
  • Ask for help, invite mediums, demonologists, UFO specialists and other professionals to get the job or to invite tormented souls to the party.
  • Interview the local people to know their stories. Many times, they will give you a little push on the right direction.
  • See multiple scenarios, each one offering countless hours of gameplay, thanks to our AI system, which will react differently every time you play, and will adjust to the mood of the player. From haunted houses to ancient and abandoned churches, and from the city to the most mystic forests and fields, the world is yours to explore.
  • You will never get bored, because this is not just a ghosts game. Its a game about the paranormal universe, and because of that, you will be able to see much more.

*IrrTV America is a fictional name, property of Irreverent Software. (It is the company that produces the in-game TV show :))

Thanks for your interest and support.

Irreverent Software
Your Fun, Our Passion.

*All the images on this post are true in-game images, showing early gameplay and graphics.

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Improved character models for new beta. WIP Improved character models for new beta. WIP Improved character models for new beta.
Blog RSS Feed Report abuse Latest News: Dev. Diary # 23 Important Message to our followers

7 comments by IrrSoft on Mar 20th, 2014

To all our funders, followers, and all the people who have supported this game during its development :

As you have noticed, this post is lacking a lot of images and videos, as well as the latest demo we released less than a month ago. Due to legal reasons, and to comply with the terms of the UDK license, we had remove all the content related to this engine. The reasons behind this are explained below :

Yesterday, March 19th, we received an email with some news from Epic : their new engine, UE4, has just been launched to the public, and all the documentation and files from UDK have been archived.

They invite every developer whose games are not in a final stage of development to switch to the new engine. Epic warns us, however, that this vesion will be unstable for the next six months (at least) and that it has scarce documentation. Besides, the Unrealscript language that was used in all the previous versions of Unreal isn't supported now, and will be replaced by C++.

Besides, this new engine is not optimized yet, so it has extremely high requirements, so it would be impossible for us to continue the development of the game in that engine with our current machine, it would take a lot of time to port everything from UDK to UE4, and most of our followers and funders wouldn't be able to run the game anymore, due to the said requirements.

We hoped to stick with our version of UDK, but we found several incompatibilities and bugs that we thought would be corrected with some update from Epic. But said updates had even more incompatibilities (mostly with integrated cards, such as ours), and with the release of UE4 it was hinted that UDK will not receive any further update, so people can switch to UE4.

This change would represent a big delay in the development of the game, at least 8 months until a stable version of UE4 is available, and several months after this until we learn how to properly use the new engine, port the resources, and all the source to C++. It would be like starting from scratch.

Given this, we have a version of UDK that will soon be obsolete, will not have any new updates to correct its bugs,incompatibilities and restrictions, and ultimately, will produce a lot of troubles to you, the end user, and we would be forced to release a game with a lot of incompatibilities and bugs, from the engine.

With this in mind, we took a difficult decision : we are going to switch back to Unity Free, the engine that we originally used to develop the game.

Fortunately, one year after we moved from Unity to UDK, a lot of new tools and add-ons for Unity have been released, which will let us raise the visual quality of the game in a way that the change from UDK to Unity won't bee too rough. Most of the features we have developed in UDK will be available in Unity, and a lot of old features that were impossible to reproduce in UDK due to its limits (for example, the ability to save and see the images or other footage that you captured in a mission inside the game) will be reintroduced in the upcoming versions. Even if we will have to adjust the game to the Unity engine, it will let us add very interesting features.

We are not happy with this situation that was beyond our control, but we realize that there are several advantages with the return to Unity :

We know how to use the engine, and have enough experience with it. We know the limits and capabilities of Unity, and the port from UDK to Unity will be shorter and easier than the port from UDK ot UE4. We had a lot of snippets of code in Unity that will be polished and updated so they can be used in the new Betas. We are not going to start the game all over again, we'll just resume our work with Unity, so the development will return to its normal speed soon, and once we have set up everything, it will be faster than now.

Unity will give the game a better performance and lower requirements, so the game will be playable in lower-end machines, without comprosing the graphical quality. We are going to spend the money we'd have used in the new UE4 to buy new addons and tools to improve the graphical quality of Unity Free as much as possible, and improve the overall gameplay experience.

In short, Unity is our best shot now that the development using UDK is impossible.

The project is still in active development, and we are working really hard to give you everything we promised, despite this really hard blow that was completely unexpected, and beyond our control.

We apologize for this series of events, that will represent a minor delay in the development, but we can assure you that we took this decision after a long and thoughtful exam. We believe that in the long run, this will prove to be the best action in the current situation, to ensure that all of you can play and enjoy the game and we can keep developing it until the final version. In the upcoming days you will get more news and updates about this event, but we can tell you that 3:00am will continue its development, and we'll keep improving and adding more and better content to the game as we progress.

Thank you very much for your support, and if you have any doubt, we will try to solve them in the comments section.

Best Regards :

The Irreverent Software Team.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
3:00am Dead Time Demo (Old, Nov. 2012) Windows x64

3:00am Dead Time Demo (Old, Nov. 2012) Windows x64

Nov 11, 2012 Demo 0 comments

This is the 64 bit version of the first demo of 3:00am Dead Time. It is a little outdated, and shows a limited version of the game as it was 3 months...

3:00am Dead Time™ Demo (Old, Nov. 2012)

3:00am Dead Time™ Demo (Old, Nov. 2012)

Nov 6, 2012 Demo 0 comments

This is the first demo of 3:00am Dead Time. It is a little outdated, and shows a limited version of the game as it was 3 months ago. Keep in mind that...

Post comment Comments  (60 - 70 of 192)
GalaxyC May 10 2013, 1:21am says:

This seems cool im gonna track this

+3 votes     reply to comment
IrrSoft Creator
IrrSoft May 10 2013, 11:34am replied:

Thanks for tracking!

+2 votes   reply to comment
bradye21 May 9 2013, 9:40pm says:

I must say, the new screenshots on UDK look amazing. It's been so long since I've played this game and I miss it. Do you have any estimated time on how long before you can release the next demo?

+3 votes     reply to comment
IrrSoft Creator
IrrSoft May 10 2013, 11:39am replied:

Thanks for your comments, and we are very glad to see you like our game.

Unfortunately, we can't give you an estimated date, because we have just changed the engine from Unity to UDK, and we are still learning how to use it, mostly because both engines are extremely different in their workflow.

Some of our works are being adapted, some other are going to be redone, but we are going as fast as we can with all of this.

Thank you for your comments, and don't worry, there will be a lot of updates soon, just keep an eye on this post!

The Irreverent Software Team.

+3 votes   reply to comment
IrrSoft Creator
IrrSoft May 4 2013, 12:05pm says:

A new article is on the way. It will cover some interesting details about the new demo, the levels it will include, and our experience with the UDK workflow so far. It should be available soon.

The Irreverent Software Team.

+3 votes   reply to comment
MisterDaniel May 4 2013, 1:54pm replied:

good notice Irreverent !

+2 votes     reply to comment
Iron.Iron6 Apr 4 2013, 2:18pm says:

Hello IrrTeam.

Im Sniperman210.

Im a Gamer and A Programmer... Well Level 1 programmer :D

so... I wanted to test ur game but can u upload it to a good place

Like Mediafire? Rapidshare? Because Zippyshare is just bad and low download speed

+1 vote     reply to comment
IrrSoft Creator
IrrSoft Apr 4 2013, 3:16pm replied:

Sorry to hear that zippyshare doesn't work well for you. Here you have the links for the demo, uploaded in Mediafire. The post is updated, so now you have another mirror for the demo. Keep in mind that this is the old demo, from november 2012, before we switched to UDK (it is made with Unity Free). The new demo, made with UDK, will be available soon.

Thanks for your comment!

The Irreverent Software Team.

64 bit version :

32 bit version :

+1 vote   reply to comment
bradye21 Feb 22 2013, 7:09pm says:

Hi Irreverent Software. The new music sounds amazing, much eerier and very fitting with the game. The graphics also get more amazing each time I see them. But from what I understand you never raise the system requirements! I'm excited by the news about a new Demo. How will you be providing it to the beta testers - email? Also, when approximately?

+3 votes     reply to comment
IrrSoft Creator
IrrSoft Feb 23 2013, 10:03am replied:

Hi! Thanks for your comment!

We are making big efforts to keep the requirements for the game as low as possible, so everyone can play the game, even if not in the highest quality. We have only raised the minimum requirements a little (from pixel shader 2 support, to pixel shader 3 only), but it is possible that the game can run in lower-end hardware. We are glad to see that you liked the new music for the game, and all the work we are making.

As for the demo, we will send you and the other beta testers the download links (via e-mail) around one week before posting them here, so every funder can play it as soon as it is ready.

We can't give you a release date yet, but the work is going faster than we expected, and we will release it shortly. We will keep you all informed about the progress with the updates in video and images.

Again, thanks for your support, and best regards!
The Irreverent Software Team.

+4 votes   reply to comment
ProjectMisfit Feb 18 2013, 3:31am says:

So I bought the beta/early game. Played the first beta sent in E-mail, and it runs really smooth! 0.1 doesen't have much in it, but from what I played, it's really fun! I had some trouble controlling the jet, but I suck at games with jets anyway xD i'm very glad that I get to take part in the beta testing now.

+2 votes     reply to comment
IrrSoft Creator
IrrSoft Feb 18 2013, 12:19pm replied:

Thanks! We are very glad to hear that you liked the game. As you have seen, there were a lot of changes and improvements from Beta 0.1 to the first demo, and there will be a lot more from the demo to Beta 0.2. We are sure you will like it. Also, remember that really soon we will be sending to all our funders the link to the new demo, around one week before posting it here.

Again, thanks for your support, and be prepared for new tests and demos for funders that are coming in the near future.

The Irreverent Software Team.

+1 vote   reply to comment
ProjectMisfit Feb 18 2013, 3:21pm replied:

Oh, beta 0.2 isn't out, and the demo is different from 0.1? I didn't know, downloading now <3 You guys are working on something amazing, i'm gonna shout out the game on my channel when I can. Though it might not help much, but i'll do my very best.

+2 votes     reply to comment
IrrSoft Creator
IrrSoft Feb 19 2013, 11:11am replied:

Thanks! Every single bit of help is appreciated, and we would love to see more people talking about 3:00am.

Thanks for your support, and your comments.
The Irreverent Software Team.

+2 votes   reply to comment
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3:00 am  Dead Time™
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